<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss' xmlns:gd='http://schemas.google.com/g/2005' xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-15697750</id><updated>2012-02-17T02:17:32.012+08:00</updated><category term='tour'/><category term='game'/><category term='tool'/><category term='coding'/><title type='text'>Macbear's Blog</title><subtitle type='html'>就是麥克熊</subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://macbearchen.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/15697750/posts/default?max-results=100'/><link rel='alternate' type='text/html' href='http://macbearchen.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><author><name>Macbear</name><uri>http://www.blogger.com/profile/06158830883475188928</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='28' height='32' src='http://bp2.blogger.com/_VMTReoa7H4Y/SD4_elbQpmI/AAAAAAAAAA4/hsOl3iCcOw4/S220/macbear.jpg'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>50</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>100</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-15697750.post-3183661242247895654</id><published>2012-01-09T15:53:00.006+08:00</published><updated>2012-01-11T16:18:38.484+08:00</updated><title type='text'>Let's Foosball (game trailer for iPad)</title><content type='html'>&lt;iframe width="459" height="344" src="http://www.youtube.com/embed/JOiuZGm3-YY?fs=1" frameborder="0" allowFullScreen=""&gt;&lt;/iframe&gt;第一個 iPad Game 上架了...&lt;br /&gt;&lt;br /&gt;&lt;iframe width="459" height="344" src="http://www.youtube.com/embed/q0aSiUAw-Oc?fs=1" frameborder="0" allowFullScreen=""&gt;&lt;/iframe&gt;另一個 Universal App, 之前就上架了, 免費的！&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/15697750-3183661242247895654?l=macbearchen.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://itunes.apple.com/us/app/lets-foosball/id480595065?mt=8' title='Let&apos;s Foosball (game trailer for iPad)'/><link rel='replies' type='application/atom+xml' href='http://macbearchen.blogspot.com/feeds/3183661242247895654/comments/default' title='張貼意見'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=15697750&amp;postID=3183661242247895654' title='0 個意見'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/15697750/posts/default/3183661242247895654'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/15697750/posts/default/3183661242247895654'/><link rel='alternate' type='text/html' href='http://macbearchen.blogspot.com/2012/01/lets-foosball-game-trailer-for-ipad.html' title='Let&apos;s Foosball (game trailer for iPad)'/><author><name>Macbear</name><uri>http://www.blogger.com/profile/06158830883475188928</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='28' height='32' src='http://bp2.blogger.com/_VMTReoa7H4Y/SD4_elbQpmI/AAAAAAAAAA4/hsOl3iCcOw4/S220/macbear.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://img.youtube.com/vi/JOiuZGm3-YY/default.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-15697750.post-4498589909371932814</id><published>2011-11-15T14:20:00.004+08:00</published><updated>2011-11-15T14:24:40.887+08:00</updated><title type='text'>NeXT to iOS</title><content type='html'>記得當年系上的那部 NeXT，到今日手中的 Air。在 VC 下奮戰多年之後，也加入蘋果的 Xcode 了。&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/15697750-4498589909371932814?l=macbearchen.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://macbearchen.blogspot.com/feeds/4498589909371932814/comments/default' title='張貼意見'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=15697750&amp;postID=4498589909371932814' title='0 個意見'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/15697750/posts/default/4498589909371932814'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/15697750/posts/default/4498589909371932814'/><link rel='alternate' type='text/html' href='http://macbearchen.blogspot.com/2011/11/next-to-ios.html' title='NeXT to iOS'/><author><name>Macbear</name><uri>http://www.blogger.com/profile/06158830883475188928</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='28' height='32' src='http://bp2.blogger.com/_VMTReoa7H4Y/SD4_elbQpmI/AAAAAAAAAA4/hsOl3iCcOw4/S220/macbear.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-15697750.post-2193111143390145333</id><published>2011-06-22T08:27:00.006+08:00</published><updated>2011-06-22T08:44:30.578+08:00</updated><title type='text'>Shadow</title><content type='html'>有光就有影，影子讓物體真實的存在場景中，shadow map 是效果和效率都很適合在即時3D中使用的技巧&lt;br /&gt; &lt;a href="http://msdn.microsoft.com/en-us/library/ee416324(v=vs.85).aspx"&gt;Improve Shadow Map&lt;/a&gt;&lt;br /&gt;&lt;a href="http://msdn.microsoft.com/en-us/library/ee416307(v=vs.85).aspx"&gt;Cascaded Shadow Maps&lt;/a&gt;: Parallel Split Shadow Map 是相同的。&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/15697750-2193111143390145333?l=macbearchen.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://macbearchen.blogspot.com/feeds/2193111143390145333/comments/default' title='張貼意見'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=15697750&amp;postID=2193111143390145333' title='0 個意見'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/15697750/posts/default/2193111143390145333'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/15697750/posts/default/2193111143390145333'/><link rel='alternate' type='text/html' href='http://macbearchen.blogspot.com/2011/06/shadow.html' title='Shadow'/><author><name>Macbear</name><uri>http://www.blogger.com/profile/06158830883475188928</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='28' height='32' src='http://bp2.blogger.com/_VMTReoa7H4Y/SD4_elbQpmI/AAAAAAAAAA4/hsOl3iCcOw4/S220/macbear.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-15697750.post-8277577158738737012</id><published>2011-05-27T22:45:00.011+08:00</published><updated>2011-06-10T22:00:23.325+08:00</updated><title type='text'>OpenGL 溫故知新</title><content type='html'>當初執著於 OpenGL，不想使用 Direct3D；如今手持裝置的興起，Apple 的熱賣， OpenGL ES 的舞臺更寬廣了，也藉此復習一下 3D 繪圖的技巧吧！&lt;br /&gt; &lt;a href="http://www.opengl.org/wiki/Common_Mistakes"&gt;OpenGL common mistakes&lt;/a&gt;&lt;br /&gt;&lt;a href="http://www.opengl.org/wiki/GLSL_:_common_mistakes"&gt;GLSL common mistakes&lt;/a&gt;&lt;br /&gt;&lt;a href="http://www.sjbaker.org/steve/omniv/opengl_lighting.html"&gt;Lighting, material, glColorMaterial&lt;/a&gt; glColor, glMaterial 使用技巧&lt;br /&gt;&lt;a href="http://www.khronos.org/opengles/sdk/1.1/docs/man/"&gt;OpenGL ES 1.1 API&lt;/a&gt; 參考手冊&lt;br /&gt;&lt;a href="http://www.khronos.org/opengles/sdk/docs/man/"&gt;OpenGL ES 2.0 API&lt;/a&gt; 參考手冊&lt;br /&gt;&lt;a href="http://developer.apple.com/library/ios/ipad/#documentation/3DDrawing/Conceptual/OpenGLES_ProgrammingGuide/Introduction/Introduction.html"&gt;OpenGL ES iPad&lt;/a&gt;&lt;br /&gt;ES 版本精簡了原本的 OpenGL，而 ES 2.0 不支援 ES 1.1 的許多函式，需使用 GLSL 來實現繪圖流程，完全不支援固定管線 fixed-function-pipline 模式。&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/15697750-8277577158738737012?l=macbearchen.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://macbearchen.blogspot.com/feeds/8277577158738737012/comments/default' title='張貼意見'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=15697750&amp;postID=8277577158738737012' title='0 個意見'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/15697750/posts/default/8277577158738737012'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/15697750/posts/default/8277577158738737012'/><link rel='alternate' type='text/html' href='http://macbearchen.blogspot.com/2011/05/opengl-common-mistakes.html' title='OpenGL 溫故知新'/><author><name>Macbear</name><uri>http://www.blogger.com/profile/06158830883475188928</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='28' height='32' src='http://bp2.blogger.com/_VMTReoa7H4Y/SD4_elbQpmI/AAAAAAAAAA4/hsOl3iCcOw4/S220/macbear.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-15697750.post-5570405682525379032</id><published>2011-04-27T15:46:00.003+08:00</published><updated>2011-04-27T16:07:41.614+08:00</updated><title type='text'>Kindle 3</title><content type='html'>最近買了一台 Amazon 的電子書 Kindle3($139USD)，加上運費還不到 5000NTD；運送過程有點小麻煩，就是 UPS 會要求填報關的資料和切結書；在 Amazon 下單一周內就拿到了，效率蠻快的。雖然用 kindle for iPad/PC 也是可以啦，不過使用專用的電子書更適合吧。&lt;a href="http://www.haodoo.net/"&gt;好讀網&lt;/a&gt; 可以找到一堆正體中文的電子書。&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/15697750-5570405682525379032?l=macbearchen.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://www.amazon.com/ref=gno_logo' title='Kindle 3'/><link rel='replies' type='application/atom+xml' href='http://macbearchen.blogspot.com/feeds/5570405682525379032/comments/default' title='張貼意見'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=15697750&amp;postID=5570405682525379032' title='0 個意見'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/15697750/posts/default/5570405682525379032'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/15697750/posts/default/5570405682525379032'/><link rel='alternate' type='text/html' href='http://macbearchen.blogspot.com/2011/04/kindle-3.html' title='Kindle 3'/><author><name>Macbear</name><uri>http://www.blogger.com/profile/06158830883475188928</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='28' height='32' src='http://bp2.blogger.com/_VMTReoa7H4Y/SD4_elbQpmI/AAAAAAAAAA4/hsOl3iCcOw4/S220/macbear.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-15697750.post-7166742874065088435</id><published>2011-04-27T15:38:00.003+08:00</published><updated>2011-04-27T15:44:54.832+08:00</updated><title type='text'>Blender</title><content type='html'>很優的 3D 建模軟體，重點是跨平台。&lt;a href="http://www.cdschools.org/54223045235521/blank/browse.asp?a=383&amp;amp;bmdrn=2000&amp;amp;bcob=0&amp;amp;c=55205"&gt;pdf 手冊&lt;/a&gt; 在此。&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/15697750-7166742874065088435?l=macbearchen.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://www.blender.org/' title='Blender'/><link rel='replies' type='application/atom+xml' href='http://macbearchen.blogspot.com/feeds/7166742874065088435/comments/default' title='張貼意見'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=15697750&amp;postID=7166742874065088435' title='0 個意見'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/15697750/posts/default/7166742874065088435'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/15697750/posts/default/7166742874065088435'/><link rel='alternate' type='text/html' href='http://macbearchen.blogspot.com/2011/04/blender.html' title='Blender'/><author><name>Macbear</name><uri>http://www.blogger.com/profile/06158830883475188928</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='28' height='32' src='http://bp2.blogger.com/_VMTReoa7H4Y/SD4_elbQpmI/AAAAAAAAAA4/hsOl3iCcOw4/S220/macbear.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-15697750.post-6537551063611907693</id><published>2011-04-27T13:09:00.005+08:00</published><updated>2011-04-27T15:37:36.370+08:00</updated><title type='text'>Notepad++</title><content type='html'>推薦一個很棒的編輯器 Notepad++；之前花錢買的 UltraEdit ver 15.0 一直當機，升級還要再花錢，所以就不想用了。只要使用 Notepad++ 再加裝 HexEditor plugin 後，就很好用了，費用金額自由贊助。重點是該網址居然有我們家的國旗(正體中文)啊！&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/15697750-6537551063611907693?l=macbearchen.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://notepad-plus-plus.org/' title='Notepad++'/><link rel='replies' type='application/atom+xml' href='http://macbearchen.blogspot.com/feeds/6537551063611907693/comments/default' title='張貼意見'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=15697750&amp;postID=6537551063611907693' title='0 個意見'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/15697750/posts/default/6537551063611907693'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/15697750/posts/default/6537551063611907693'/><link rel='alternate' type='text/html' href='http://macbearchen.blogspot.com/2011/04/notepad.html' title='Notepad++'/><author><name>Macbear</name><uri>http://www.blogger.com/profile/06158830883475188928</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='28' height='32' src='http://bp2.blogger.com/_VMTReoa7H4Y/SD4_elbQpmI/AAAAAAAAAA4/hsOl3iCcOw4/S220/macbear.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-15697750.post-2202388514137646960</id><published>2009-12-03T00:31:00.002+08:00</published><updated>2009-12-03T00:40:08.310+08:00</updated><title type='text'>Geocities is over</title><content type='html'>就是玩完了, 是十月底的事, Geocities 正式關門大吉. 當然該網頁上的資料也就再見拜拜了. 雖然也好幾年沒在更新那個網頁, 不過舊有的資料就這樣消失了, 還是有點遺憾啦.&lt;br /&gt;&lt;br /&gt;再來想想看這個 blog 未來的定位為何......&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/15697750-2202388514137646960?l=macbearchen.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://macbearchen.blogspot.com/feeds/2202388514137646960/comments/default' title='張貼意見'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=15697750&amp;postID=2202388514137646960' title='7 個意見'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/15697750/posts/default/2202388514137646960'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/15697750/posts/default/2202388514137646960'/><link rel='alternate' type='text/html' href='http://macbearchen.blogspot.com/2009/12/geocities-is-over.html' title='Geocities is over'/><author><name>Macbear</name><uri>http://www.blogger.com/profile/06158830883475188928</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='28' height='32' src='http://bp2.blogger.com/_VMTReoa7H4Y/SD4_elbQpmI/AAAAAAAAAA4/hsOl3iCcOw4/S220/macbear.jpg'/></author><thr:total>7</thr:total></entry><entry><id>tag:blogger.com,1999:blog-15697750.post-6089529273524771998</id><published>2009-05-26T15:54:00.003+08:00</published><updated>2009-05-26T16:13:11.478+08:00</updated><title type='text'>小草</title><content type='html'>就像龍貓卡通種子發芽的橋段一般；種子在兩個星期後發芽了，應該不會長得像大樹一樣啦。&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_VMTReoa7H4Y/ShuhmE1Jv0I/AAAAAAAAAII/2oiD71MJVec/s1600-h/grass1.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 400px; height: 300px;" src="http://3.bp.blogspot.com/_VMTReoa7H4Y/ShuhmE1Jv0I/AAAAAAAAAII/2oiD71MJVec/s400/grass1.jpg" alt="" id="BLOGGER_PHOTO_ID_5340039458681634626" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_VMTReoa7H4Y/ShuhligdoCI/AAAAAAAAAIA/7jFSs7e1SBU/s1600-h/grass2.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 400px; height: 300px;" src="http://1.bp.blogspot.com/_VMTReoa7H4Y/ShuhligdoCI/AAAAAAAAAIA/7jFSs7e1SBU/s400/grass2.jpg" alt="" id="BLOGGER_PHOTO_ID_5340039449468051490" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_VMTReoa7H4Y/ShuhlfbsMAI/AAAAAAAAAH4/6XLknZ5OVJE/s1600-h/grass3.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 400px; height: 300px;" src="http://3.bp.blogspot.com/_VMTReoa7H4Y/ShuhlfbsMAI/AAAAAAAAAH4/6XLknZ5OVJE/s400/grass3.jpg" alt="" id="BLOGGER_PHOTO_ID_5340039448642727938" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_VMTReoa7H4Y/ShuhlGC2fvI/AAAAAAAAAHw/bAIC9s34yoo/s1600-h/grass4.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 400px; height: 300px;" src="http://4.bp.blogspot.com/_VMTReoa7H4Y/ShuhlGC2fvI/AAAAAAAAAHw/bAIC9s34yoo/s400/grass4.jpg" alt="" id="BLOGGER_PHOTO_ID_5340039441827659506" border="0" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/15697750-6089529273524771998?l=macbearchen.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://macbearchen.blogspot.com/feeds/6089529273524771998/comments/default' title='張貼意見'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=15697750&amp;postID=6089529273524771998' title='2 個意見'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/15697750/posts/default/6089529273524771998'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/15697750/posts/default/6089529273524771998'/><link rel='alternate' type='text/html' href='http://macbearchen.blogspot.com/2009/05/blog-post.html' title='小草'/><author><name>Macbear</name><uri>http://www.blogger.com/profile/06158830883475188928</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='28' height='32' src='http://bp2.blogger.com/_VMTReoa7H4Y/SD4_elbQpmI/AAAAAAAAAA4/hsOl3iCcOw4/S220/macbear.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_VMTReoa7H4Y/ShuhmE1Jv0I/AAAAAAAAAII/2oiD71MJVec/s72-c/grass1.jpg' height='72' width='72'/><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-15697750.post-5337250532035804722</id><published>2009-03-23T12:22:00.007+08:00</published><updated>2009-03-23T14:22:56.405+08:00</updated><title type='text'>實現兒時的夢想</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_VMTReoa7H4Y/SccXbrWRF_I/AAAAAAAAAGo/J3X2lHUNfws/s1600-h/child-2.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 400px; height: 300px;" src="http://1.bp.blogspot.com/_VMTReoa7H4Y/SccXbrWRF_I/AAAAAAAAAGo/J3X2lHUNfws/s400/child-2.jpg" alt="" id="BLOGGER_PHOTO_ID_5316243649394186226" border="0" /&gt;&lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_VMTReoa7H4Y/SccXbuKkJ_I/AAAAAAAAAGw/6Y5S8ii06Zk/s1600-h/child-1.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 400px; height: 300px;" src="http://4.bp.blogspot.com/_VMTReoa7H4Y/SccXbuKkJ_I/AAAAAAAAAGw/6Y5S8ii06Zk/s400/child-1.jpg" alt="" id="BLOGGER_PHOTO_ID_5316243650150410226" border="0" /&gt;&lt;/a&gt;曾幾何時, 這個台北市最近的一個戶外遊樂場將要畫下休止符了。&lt;a href="http://maps.google.com.tw/maps/mm?ie=UTF8&amp;amp;hl=zh-TW&amp;amp;t=k&amp;amp;ll=25.07499,121.522345&amp;amp;spn=0.001096,0.002028&amp;amp;z=19"&gt;&lt;span style="font-weight: bold;"&gt;兒童樂園&lt;/span&gt;&lt;/a&gt;是小時候&lt;span style="font-weight: bold;"&gt;遠足&lt;/span&gt;一定會造訪的地方, 雖然&lt;span style="font-weight: bold;"&gt;圓山動物園&lt;/span&gt;早就搬遷到木柵; 不過兒童樂園將會結束營業, 易地興建的&lt;span style="font-style: italic;"&gt;兒童新樂園&lt;/span&gt;預計三年後才會完工。所以舊地重遊, 重拾往日時光。&lt;br /&gt;&lt;br /&gt;在這個小小的摩天輪上看得到 101 和圓山飯店喔。&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_VMTReoa7H4Y/SccXbmogutI/AAAAAAAAAGg/DEWbfYomBL8/s1600-h/child-3.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 300px; height: 400px;" src="http://4.bp.blogspot.com/_VMTReoa7H4Y/SccXbmogutI/AAAAAAAAAGg/DEWbfYomBL8/s400/child-3.jpg" alt="" id="BLOGGER_PHOTO_ID_5316243648128531154" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;輻射鞦韆(飛椅)算是裡面最刺激的設施吧。&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_VMTReoa7H4Y/SccXbMg-qGI/AAAAAAAAAGY/QhcYdAlLm_o/s1600-h/child-4.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 300px; height: 400px;" src="http://4.bp.blogspot.com/_VMTReoa7H4Y/SccXbMg-qGI/AAAAAAAAAGY/QhcYdAlLm_o/s400/child-4.jpg" alt="" id="BLOGGER_PHOTO_ID_5316243641117616226" border="0" /&gt;&lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_VMTReoa7H4Y/SccXbMg-qGI/AAAAAAAAAGY/QhcYdAlLm_o/s1600-h/child-4.jpg"&gt;&lt;br /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/15697750-5337250532035804722?l=macbearchen.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://macbearchen.blogspot.com/feeds/5337250532035804722/comments/default' title='張貼意見'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=15697750&amp;postID=5337250532035804722' title='2 個意見'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/15697750/posts/default/5337250532035804722'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/15697750/posts/default/5337250532035804722'/><link rel='alternate' type='text/html' href='http://macbearchen.blogspot.com/2009/03/blog-post.html' title='實現兒時的夢想'/><author><name>Macbear</name><uri>http://www.blogger.com/profile/06158830883475188928</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='28' height='32' src='http://bp2.blogger.com/_VMTReoa7H4Y/SD4_elbQpmI/AAAAAAAAAA4/hsOl3iCcOw4/S220/macbear.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_VMTReoa7H4Y/SccXbrWRF_I/AAAAAAAAAGo/J3X2lHUNfws/s72-c/child-2.jpg' height='72' width='72'/><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-15697750.post-4524727802194183695</id><published>2009-03-18T11:34:00.009+08:00</published><updated>2009-03-27T11:56:50.879+08:00</updated><title type='text'>Picross 繪圖方塊</title><content type='html'>這是最近發現的益智遊戲，覺得還蠻有趣的，規則也相當簡單:&lt;br /&gt;&lt;ul&gt;&lt;li&gt;m*n 的二維方格中 (5*5, 10 *10, 15*20, etc...)，畫上正確的點&lt;/li&gt;&lt;li&gt;每一行列(XY軸)上會顯示該行或該列所須畫上點的數量: ex: 2  5  1 表示該行須畫上: 相連的2個點, 相連的5個點, 以及1個點, 至於空白點的位置則要玩家自行找出來&lt;/li&gt;&lt;li&gt;由行列(XY軸)的相關資訊畫出正確的點，最後將會完成一幅圖畫&lt;/li&gt;&lt;/ul&gt;遊玩的過程會覺得和數獨(Sudoku)有點像，也有點類似踩地雷，就是訓練觀察力和推理技巧，不過規則可是完全不同，解完題目的樂趣更勝數獨，因為可以繪出一幅單色的點陣圖畫喔。而且解謎的過程幾乎不用猜測的方式，只要觀察力夠敏銳，一定會有解答。&lt;br /&gt;&lt;br /&gt;範例圖如下: 10*10的方格，繪出的結果是一個英文字母 M&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_VMTReoa7H4Y/ScxMCg9UyLI/AAAAAAAAAHI/IIOrF7pCdSs/s1600-h/picross.png"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 400px; height: 225px;" src="http://1.bp.blogspot.com/_VMTReoa7H4Y/ScxMCg9UyLI/AAAAAAAAAHI/IIOrF7pCdSs/s400/picross.png" alt="" id="BLOGGER_PHOTO_ID_5317708866108311730" border="0" /&gt;&lt;/a&gt;其實玩這個遊戲的感覺和解讀遊戲3D模型的過程有著異曲同工之妙，所以就介紹給大家。最近 NDS 新的立體繪圖方塊出版了，就是 3D 版的繪圖方塊，由立方塊 (m * n * o) 構成謎題，不過提示資訊的方式不一樣了。&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_VMTReoa7H4Y/ScxM6qmb7TI/AAAAAAAAAHo/xQNH6YVodFo/s1600-h/picross2.png"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 200px; height: 64px;" src="http://4.bp.blogspot.com/_VMTReoa7H4Y/ScxM6qmb7TI/AAAAAAAAAHo/xQNH6YVodFo/s200/picross2.png" alt="" id="BLOGGER_PHOTO_ID_5317709830769339698" border="0" /&gt;&lt;/a&gt;ps: 原本以為這個遊戲一定只有唯一的解法，不過當XY 兩軸的題目數值是一樣的時候，就有可能會有兩種解答，如左圖所示。&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/15697750-4524727802194183695?l=macbearchen.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://macbearchen.blogspot.com/feeds/4524727802194183695/comments/default' title='張貼意見'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=15697750&amp;postID=4524727802194183695' title='1 個意見'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/15697750/posts/default/4524727802194183695'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/15697750/posts/default/4524727802194183695'/><link rel='alternate' type='text/html' href='http://macbearchen.blogspot.com/2009/03/picross.html' title='Picross 繪圖方塊'/><author><name>Macbear</name><uri>http://www.blogger.com/profile/06158830883475188928</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='28' height='32' src='http://bp2.blogger.com/_VMTReoa7H4Y/SD4_elbQpmI/AAAAAAAAAA4/hsOl3iCcOw4/S220/macbear.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_VMTReoa7H4Y/ScxMCg9UyLI/AAAAAAAAAHI/IIOrF7pCdSs/s72-c/picross.png' height='72' width='72'/><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-15697750.post-626772630055544411</id><published>2008-12-16T11:06:00.006+08:00</published><updated>2008-12-16T17:06:54.007+08:00</updated><title type='text'>聖誕老阿伯</title><content type='html'>&lt;span id="ssume5628df03a5840cb8edf7cecc034b279001" style="display: block;" class="standardText"&gt;&lt;a href="http://tw.youtube.com/watch?v=6tnvWJg9d8I"&gt;&lt;span style="font-style: italic;"&gt;北風呼呼吹，誰人對遮過，聖誕老阿伯，禮物揹一大袋&lt;/span&gt;&lt;/a&gt;...... 這是最近聽到的台語耶誕歌; 應景的聖誕樹也出現在各大街頭。&lt;/span&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_VMTReoa7H4Y/SUcsxD8zCFI/AAAAAAAAAEg/qZG_YyC8maI/s1600-h/christ2.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 400px; height: 300px;" src="http://1.bp.blogspot.com/_VMTReoa7H4Y/SUcsxD8zCFI/AAAAAAAAAEg/qZG_YyC8maI/s400/christ2.jpg" alt="" id="BLOGGER_PHOTO_ID_5280238309500717138" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;耶誕帽是銘銘表演時要用的, 自由設計的圖案當然就是小熊啦。&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_VMTReoa7H4Y/SUcsxIdaJyI/AAAAAAAAAEo/4MmAqlGIc50/s1600-h/christ1.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 338px; height: 400px;" src="http://4.bp.blogspot.com/_VMTReoa7H4Y/SUcsxIdaJyI/AAAAAAAAAEo/4MmAqlGIc50/s400/christ1.jpg" alt="" id="BLOGGER_PHOTO_ID_5280238310711240482" border="0" /&gt;&lt;/a&gt;&lt;span id="ssume5628df03a5840cb8edf7cecc034b279001" style="display: block;" class="standardText"&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/15697750-626772630055544411?l=macbearchen.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://tw.youtube.com/watch?v=6tnvWJg9d8I' title='聖誕老阿伯'/><link rel='replies' type='application/atom+xml' href='http://macbearchen.blogspot.com/feeds/626772630055544411/comments/default' title='張貼意見'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=15697750&amp;postID=626772630055544411' title='1 個意見'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/15697750/posts/default/626772630055544411'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/15697750/posts/default/626772630055544411'/><link rel='alternate' type='text/html' href='http://macbearchen.blogspot.com/2008/12/blog-post.html' title='聖誕老阿伯'/><author><name>Macbear</name><uri>http://www.blogger.com/profile/06158830883475188928</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='28' height='32' src='http://bp2.blogger.com/_VMTReoa7H4Y/SD4_elbQpmI/AAAAAAAAAA4/hsOl3iCcOw4/S220/macbear.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_VMTReoa7H4Y/SUcsxD8zCFI/AAAAAAAAAEg/qZG_YyC8maI/s72-c/christ2.jpg' height='72' width='72'/><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-15697750.post-3613568667437050300</id><published>2008-12-08T11:58:00.005+08:00</published><updated>2008-12-08T13:33:59.920+08:00</updated><title type='text'>NCCU</title><content type='html'>河的對岸就是政大, 此處的河濱&lt;a href="http://maps.google.com.tw/maps/mm?ie=UTF8&amp;amp;hl=zh-TW&amp;amp;t=k&amp;amp;ll=24.981021,121.56835&amp;amp;spn=0.001398,0.002258&amp;amp;z=19"&gt;自行車道&lt;/a&gt;有不少遊樂設施。&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_VMTReoa7H4Y/STyhzzb803I/AAAAAAAAAEQ/Gn1ztgBKOx4/s1600-h/nccu2.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 400px; height: 300px;" src="http://2.bp.blogspot.com/_VMTReoa7H4Y/STyhzzb803I/AAAAAAAAAEQ/Gn1ztgBKOx4/s400/nccu2.jpg" alt="" id="BLOGGER_PHOTO_ID_5277270774724219762" border="0" /&gt;&lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_VMTReoa7H4Y/STyh0dL95VI/AAAAAAAAAEY/8g-S22WmGRY/s1600-h/nccu1.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 400px; height: 300px;" src="http://1.bp.blogspot.com/_VMTReoa7H4Y/STyh0dL95VI/AAAAAAAAAEY/8g-S22WmGRY/s400/nccu1.jpg" alt="" id="BLOGGER_PHOTO_ID_5277270785931470162" border="0" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/15697750-3613568667437050300?l=macbearchen.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://macbearchen.blogspot.com/feeds/3613568667437050300/comments/default' title='張貼意見'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=15697750&amp;postID=3613568667437050300' title='2 個意見'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/15697750/posts/default/3613568667437050300'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/15697750/posts/default/3613568667437050300'/><link rel='alternate' type='text/html' href='http://macbearchen.blogspot.com/2008/12/nccu.html' title='NCCU'/><author><name>Macbear</name><uri>http://www.blogger.com/profile/06158830883475188928</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='28' height='32' src='http://bp2.blogger.com/_VMTReoa7H4Y/SD4_elbQpmI/AAAAAAAAAA4/hsOl3iCcOw4/S220/macbear.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_VMTReoa7H4Y/STyhzzb803I/AAAAAAAAAEQ/Gn1ztgBKOx4/s72-c/nccu2.jpg' height='72' width='72'/><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-15697750.post-1875265973236196924</id><published>2008-12-01T11:14:00.007+08:00</published><updated>2008-12-01T12:19:58.824+08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='tour'/><title type='text'>自由? 免費? Free?</title><content type='html'>這裡是外國遊客熱愛的&lt;a href="http://maps.google.com.tw/maps/mm?ie=UTF8&amp;amp;hl=zh-TW&amp;amp;t=k&amp;amp;ll=25.034536,121.521841&amp;amp;spn=0.001495,0.002119&amp;amp;z=19"&gt;景點&lt;/a&gt;之一, 不過兩廳院正在進行整修工程, 四周都是圍籬。&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_VMTReoa7H4Y/STNXGEdxQtI/AAAAAAAAAEI/CPW2EKdGp04/s1600-h/cks1.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 300px; height: 400px;" src="http://3.bp.blogspot.com/_VMTReoa7H4Y/STNXGEdxQtI/AAAAAAAAAEI/CPW2EKdGp04/s400/cks1.jpg" alt="" id="BLOGGER_PHOTO_ID_5274655350370419410" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;來這個池塘就是要餵魚的, 小朋友特別喜歡餵魚。&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_VMTReoa7H4Y/STNXF1hh_7I/AAAAAAAAAEA/UC6pRTW2ab0/s1600-h/cks2.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 400px; height: 300px;" src="http://2.bp.blogspot.com/_VMTReoa7H4Y/STNXF1hh_7I/AAAAAAAAAEA/UC6pRTW2ab0/s400/cks2.jpg" alt="" id="BLOGGER_PHOTO_ID_5274655346359664562" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;牌樓下的是園遊會嗎? 應該是那些&lt;span style="font-weight: bold;"&gt;野花野草野水果&lt;/span&gt;的活動吧!&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_VMTReoa7H4Y/STNXFZf5FII/AAAAAAAAAD4/YLSW7IgZe1M/s1600-h/cks3.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 400px; height: 300px;" src="http://4.bp.blogspot.com/_VMTReoa7H4Y/STNXFZf5FII/AAAAAAAAAD4/YLSW7IgZe1M/s400/cks3.jpg" alt="" id="BLOGGER_PHOTO_ID_5274655338836595842" border="0" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/15697750-1875265973236196924?l=macbearchen.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://macbearchen.blogspot.com/feeds/1875265973236196924/comments/default' title='張貼意見'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=15697750&amp;postID=1875265973236196924' title='0 個意見'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/15697750/posts/default/1875265973236196924'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/15697750/posts/default/1875265973236196924'/><link rel='alternate' type='text/html' href='http://macbearchen.blogspot.com/2008/12/free.html' title='自由? 免費? Free?'/><author><name>Macbear</name><uri>http://www.blogger.com/profile/06158830883475188928</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='28' height='32' src='http://bp2.blogger.com/_VMTReoa7H4Y/SD4_elbQpmI/AAAAAAAAAA4/hsOl3iCcOw4/S220/macbear.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_VMTReoa7H4Y/STNXGEdxQtI/AAAAAAAAAEI/CPW2EKdGp04/s72-c/cks1.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-15697750.post-3932180783628112547</id><published>2008-11-24T10:39:00.005+08:00</published><updated>2008-12-02T15:40:55.491+08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='tour'/><title type='text'>椰林大道</title><content type='html'>&lt;a href="http://tw.youtube.com/watch?v=5sVku8oj1Uo"&gt;&lt;span style="font-style: italic;"&gt;坑坑洞洞的椰林大道, 傳說中的聖賢之道……&lt;/span&gt;&lt;/a&gt;, 是一首二十年前的歌了, 拜 youtube 之賜, 可輕易聽到這首老歌; 現在小朋友聽的應該是&lt;span style="font-style: italic; font-weight: bold;"&gt;牛仔很忙&lt;/span&gt;這類的歌吧!&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_VMTReoa7H4Y/SSoaDY30QMI/AAAAAAAAADw/TOM7on4Amu0/s1600-h/coco1.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 400px; height: 300px;" src="http://2.bp.blogspot.com/_VMTReoa7H4Y/SSoaDY30QMI/AAAAAAAAADw/TOM7on4Amu0/s400/coco1.jpg" alt="" id="BLOGGER_PHOTO_ID_5272054959309078722" border="0" /&gt;&lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_VMTReoa7H4Y/SSoaDI3PerI/AAAAAAAAADo/feJ2pXVrVd8/s1600-h/coco2.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 400px; height: 300px;" src="http://4.bp.blogspot.com/_VMTReoa7H4Y/SSoaDI3PerI/AAAAAAAAADo/feJ2pXVrVd8/s400/coco2.jpg" alt="" id="BLOGGER_PHOTO_ID_5272054955011701426" border="0" /&gt;&lt;/a&gt;不過待在椰子樹下要小心點, 因為葉子很大, 掉下來打到會很痛; 而一些學校好像還滿愛種椰子樹的, 是因為打掃起來比較輕鬆嗎? 還是看起來比較氣派呢?&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/15697750-3932180783628112547?l=macbearchen.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://maps.google.com.tw/maps/mm?ie=UTF8&amp;hl=zh-TW&amp;t=k&amp;ll=25.017363,121.538194&amp;spn=0.001731,0.003487&amp;z=19' title='椰林大道'/><link rel='replies' type='application/atom+xml' href='http://macbearchen.blogspot.com/feeds/3932180783628112547/comments/default' title='張貼意見'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=15697750&amp;postID=3932180783628112547' title='0 個意見'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/15697750/posts/default/3932180783628112547'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/15697750/posts/default/3932180783628112547'/><link rel='alternate' type='text/html' href='http://macbearchen.blogspot.com/2008/11/blog-post.html' title='椰林大道'/><author><name>Macbear</name><uri>http://www.blogger.com/profile/06158830883475188928</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='28' height='32' src='http://bp2.blogger.com/_VMTReoa7H4Y/SD4_elbQpmI/AAAAAAAAAA4/hsOl3iCcOw4/S220/macbear.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_VMTReoa7H4Y/SSoaDY30QMI/AAAAAAAAADw/TOM7on4Amu0/s72-c/coco1.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-15697750.post-5876609879316386421</id><published>2008-11-18T12:40:00.009+08:00</published><updated>2009-02-02T17:39:20.040+08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='tour'/><title type='text'>101</title><content type='html'>在北台灣許多地方都看得到的建築: &lt;span style="font-weight: bold;"&gt;台北101&lt;/span&gt;, 雖然說世界第一高樓的名號已經被取代了, 不過她可比我腳下的這座&lt;a href="http://maps.google.com.tw/maps/mm?ie=UTF8&amp;amp;hl=zh-TW&amp;amp;t=h&amp;amp;ll=24.992097,121.546834&amp;amp;spn=0.006924,0.013947&amp;amp;z=17"&gt;小山&lt;/a&gt;還高了三倍多。 &lt;em style="font-style: italic;"&gt;山不在高&lt;/em&gt;&lt;span style="font-style: italic;"&gt;，有仙則名；水不在深，有龍則靈&lt;/span&gt;, 對這座山而言還真是貼切呢。&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_VMTReoa7H4Y/SSJHka1DUKI/AAAAAAAAADI/7CQgKdbH_YM/s1600-h/101-3.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 400px; height: 300px;" src="http://1.bp.blogspot.com/_VMTReoa7H4Y/SSJHka1DUKI/AAAAAAAAADI/7CQgKdbH_YM/s400/101-3.jpg" alt="" id="BLOGGER_PHOTO_ID_5269853204979601570" border="0" /&gt;&lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_VMTReoa7H4Y/SSJHkgjXXwI/AAAAAAAAADQ/bIE3oEWWlDU/s1600-h/101-4.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 400px; height: 300px;" src="http://2.bp.blogspot.com/_VMTReoa7H4Y/SSJHkgjXXwI/AAAAAAAAADQ/bIE3oEWWlDU/s400/101-4.jpg" alt="" id="BLOGGER_PHOTO_ID_5269853206516031234" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;這兒也看得到 101 喔, 不過六角星芒似乎更耀眼, 這可不是用高檔單眼拍的, 而是古老的 Canon s30, 算一算應該有七年以上的歷史, 還是很好用.&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_VMTReoa7H4Y/SSJHkS5FK-I/AAAAAAAAADA/QyF_ixEWcmw/s1600-h/101-2.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 400px; height: 300px;" src="http://3.bp.blogspot.com/_VMTReoa7H4Y/SSJHkS5FK-I/AAAAAAAAADA/QyF_ixEWcmw/s400/101-2.jpg" alt="" id="BLOGGER_PHOTO_ID_5269853202849016802" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;調個大光圈, 星芒不見了。&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_VMTReoa7H4Y/SSJHkEnnT7I/AAAAAAAAAC4/QXYCbHNeC0A/s1600-h/101-1.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 400px; height: 300px;" src="http://4.bp.blogspot.com/_VMTReoa7H4Y/SSJHkEnnT7I/AAAAAAAAAC4/QXYCbHNeC0A/s400/101-1.jpg" alt="" id="BLOGGER_PHOTO_ID_5269853199017660338" border="0" /&gt;&lt;/a&gt;有&lt;a href="http://maps.google.com.tw/maps/mm?ie=UTF8&amp;amp;hl=zh-TW&amp;amp;t=k&amp;amp;ll=25.022528,121.508558&amp;amp;spn=0.00173,0.003487&amp;amp;z=19"&gt;電梯的天橋&lt;/a&gt;, 應該很少見吧, 就在青年公園旁邊。 台北座落於盆地之內, 有山有水環繞四周, 河川雖然就在附近, 不過卻被快速道路與高聳的堤防隔絕在外; 還好現在堤外的自行車道又拉近了河川與人們的距離。&lt;br /&gt;(ps: Google Map 的衛星圖沒更新喔, 沒拍到天橋)&lt;br /&gt;&lt;br /&gt;後記: 攝於 101 跨年煙火秀&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_VMTReoa7H4Y/SYa9RrkxIcI/AAAAAAAAAE4/oU37tIj-wuo/s1600-h/101-5.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 400px; height: 300px;" src="http://4.bp.blogspot.com/_VMTReoa7H4Y/SYa9RrkxIcI/AAAAAAAAAE4/oU37tIj-wuo/s400/101-5.jpg" alt="" id="BLOGGER_PHOTO_ID_5298130123100332482" border="0" /&gt;&lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_VMTReoa7H4Y/SYa9RQGJwlI/AAAAAAAAAEw/bdHaRszgoi0/s1600-h/101-6.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 300px; height: 400px;" src="http://3.bp.blogspot.com/_VMTReoa7H4Y/SYa9RQGJwlI/AAAAAAAAAEw/bdHaRszgoi0/s400/101-6.jpg" alt="" id="BLOGGER_PHOTO_ID_5298130115724165714" border="0" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/15697750-5876609879316386421?l=macbearchen.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://macbearchen.blogspot.com/feeds/5876609879316386421/comments/default' title='張貼意見'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=15697750&amp;postID=5876609879316386421' title='0 個意見'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/15697750/posts/default/5876609879316386421'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/15697750/posts/default/5876609879316386421'/><link rel='alternate' type='text/html' href='http://macbearchen.blogspot.com/2008/11/101.html' title='101'/><author><name>Macbear</name><uri>http://www.blogger.com/profile/06158830883475188928</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='28' height='32' src='http://bp2.blogger.com/_VMTReoa7H4Y/SD4_elbQpmI/AAAAAAAAAA4/hsOl3iCcOw4/S220/macbear.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_VMTReoa7H4Y/SSJHka1DUKI/AAAAAAAAADI/7CQgKdbH_YM/s72-c/101-3.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-15697750.post-6515950375733937635</id><published>2008-10-27T11:35:00.006+08:00</published><updated>2008-10-27T15:06:36.939+08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='tour'/><title type='text'>單車遊</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_VMTReoa7H4Y/SQU3XkrHmNI/AAAAAAAAACI/Jfyx0KeNkAY/s1600-h/tiger.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 400px; height: 300px;" src="http://1.bp.blogspot.com/_VMTReoa7H4Y/SQU3XkrHmNI/AAAAAAAAACI/Jfyx0KeNkAY/s400/tiger.jpg" alt="" id="BLOGGER_PHOTO_ID_5261672617773340882" border="0" /&gt;&lt;/a&gt;橋虎, 巧虎? 傻傻分不清楚; &lt;a href="http://maps.google.com.tw/maps/mm?ie=UTF8&amp;amp;hl=zh-TW&amp;amp;t=k&amp;amp;ll=24.991922,121.572567&amp;amp;spn=0.001651,0.0021&amp;amp;z=19"&gt;路過此處&lt;/a&gt;, 遇到某大電子公司在此辦活動.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_VMTReoa7H4Y/SQU3X96h8VI/AAAAAAAAACQ/oEFdbdIKJeA/s1600-h/lake.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 400px; height: 300px;" src="http://4.bp.blogspot.com/_VMTReoa7H4Y/SQU3X96h8VI/AAAAAAAAACQ/oEFdbdIKJeA/s400/lake.jpg" alt="" id="BLOGGER_PHOTO_ID_5261672624548868434" border="0" /&gt;&lt;/a&gt;就是&lt;a href="http://maps.google.com.tw/maps/mm?ie=UTF8&amp;amp;hl=zh-TW&amp;amp;t=k&amp;amp;ll=24.956302,121.535874&amp;amp;spn=0.003463,0.006974&amp;amp;z=18"&gt;碧潭&lt;/a&gt;, 河岸自行車道的起點之一. 經過整建後的河岸寬敞整潔, 印象中踩天鵝船似乎比騎單車還累唷.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/15697750-6515950375733937635?l=macbearchen.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://macbearchen.blogspot.com/feeds/6515950375733937635/comments/default' title='張貼意見'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=15697750&amp;postID=6515950375733937635' title='2 個意見'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/15697750/posts/default/6515950375733937635'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/15697750/posts/default/6515950375733937635'/><link rel='alternate' type='text/html' href='http://macbearchen.blogspot.com/2008/10/blog-post_27.html' title='單車遊'/><author><name>Macbear</name><uri>http://www.blogger.com/profile/06158830883475188928</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='28' height='32' src='http://bp2.blogger.com/_VMTReoa7H4Y/SD4_elbQpmI/AAAAAAAAAA4/hsOl3iCcOw4/S220/macbear.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_VMTReoa7H4Y/SQU3XkrHmNI/AAAAAAAAACI/Jfyx0KeNkAY/s72-c/tiger.jpg' height='72' width='72'/><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-15697750.post-769293650205774398</id><published>2008-10-20T12:03:00.006+08:00</published><updated>2008-12-08T13:12:40.350+08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='tour'/><title type='text'>非洲?</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_VMTReoa7H4Y/SPwGI6gN6uI/AAAAAAAAABo/gRTyEccnAjo/s1600-h/zoo1.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://3.bp.blogspot.com/_VMTReoa7H4Y/SPwGI6gN6uI/AAAAAAAAABo/gRTyEccnAjo/s400/zoo1.jpg" alt="" id="BLOGGER_PHOTO_ID_5259085215075003106" border="0" /&gt;&lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_VMTReoa7H4Y/SPwGJAWgtbI/AAAAAAAAABw/SexWMwqpzaI/s1600-h/zoo2.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://3.bp.blogspot.com/_VMTReoa7H4Y/SPwGJAWgtbI/AAAAAAAAABw/SexWMwqpzaI/s400/zoo2.jpg" alt="" id="BLOGGER_PHOTO_ID_5259085216644904370" border="0" /&gt;&lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_VMTReoa7H4Y/SPwGJQf1hRI/AAAAAAAAAB4/fPg2WEWU4yc/s1600-h/zoo3.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://1.bp.blogspot.com/_VMTReoa7H4Y/SPwGJQf1hRI/AAAAAAAAAB4/fPg2WEWU4yc/s400/zoo3.jpg" alt="" id="BLOGGER_PHOTO_ID_5259085220978984210" border="0" /&gt;&lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_VMTReoa7H4Y/SPwGKGc3p-I/AAAAAAAAACA/oscY8xuZO-c/s1600-h/zoo4.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://2.bp.blogspot.com/_VMTReoa7H4Y/SPwGKGc3p-I/AAAAAAAAACA/oscY8xuZO-c/s400/zoo4.jpg" alt="" id="BLOGGER_PHOTO_ID_5259085235462055906" border="0" /&gt;&lt;/a&gt;與其虛擬實境, 不如身歷其境. 當然這不是在非洲, 所以不算是牠們真正的家; 相較於透過圖片或電視, 去一趟&lt;a href="http://maps.google.com.tw/maps/mm?ie=UTF8&amp;amp;hl=zh-TW&amp;amp;t=k&amp;amp;ll=24.998461,121.58137&amp;amp;spn=0.003462,0.006974&amp;amp;z=18"&gt;動物園&lt;/a&gt;應該是比較真實的吧, 尤其是現場的味道, 絕對是原味重現. 看到一公噸以上的犀牛在面前奔跑的感受, 不必用 5.1; 也不用管什麼 256 還是 512, 絕對細致無比; 雖然如此, 還是蠻期待這個即將上市的中文版: Hakuna Matata.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/15697750-769293650205774398?l=macbearchen.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://macbearchen.blogspot.com/feeds/769293650205774398/comments/default' title='張貼意見'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=15697750&amp;postID=769293650205774398' title='0 個意見'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/15697750/posts/default/769293650205774398'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/15697750/posts/default/769293650205774398'/><link rel='alternate' type='text/html' href='http://macbearchen.blogspot.com/2008/10/blog-post_20.html' title='非洲?'/><author><name>Macbear</name><uri>http://www.blogger.com/profile/06158830883475188928</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='28' height='32' src='http://bp2.blogger.com/_VMTReoa7H4Y/SD4_elbQpmI/AAAAAAAAAA4/hsOl3iCcOw4/S220/macbear.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_VMTReoa7H4Y/SPwGI6gN6uI/AAAAAAAAABo/gRTyEccnAjo/s72-c/zoo1.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-15697750.post-8847044597392737406</id><published>2008-10-13T11:03:00.014+08:00</published><updated>2009-03-23T12:44:11.090+08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='tour'/><title type='text'>彩虹</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_VMTReoa7H4Y/SPK7enwC5tI/AAAAAAAAABg/8BE5wivLSTE/s1600-h/rainbow2.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://1.bp.blogspot.com/_VMTReoa7H4Y/SPK7enwC5tI/AAAAAAAAABg/8BE5wivLSTE/s400/rainbow2.jpg" alt="" id="BLOGGER_PHOTO_ID_5256469849835759314" border="0" /&gt;&lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_VMTReoa7H4Y/SPK7ZOreUxI/AAAAAAAAABY/_NBWlvqOJQI/s1600-h/rainbow1.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://3.bp.blogspot.com/_VMTReoa7H4Y/SPK7ZOreUxI/AAAAAAAAABY/_NBWlvqOJQI/s400/rainbow1.jpg" alt="" id="BLOGGER_PHOTO_ID_5256469757206352658" border="0" /&gt;&lt;/a&gt; 十月十日午後的彩虹, 台北市&lt;a href="http://maps.google.com.tw/maps/mm?ie=UTF8&amp;amp;hl=zh-TW&amp;amp;t=k&amp;amp;ll=25.009376,121.59242&amp;amp;spn=0.006495,0.007135&amp;amp;z=17"&gt;郊區&lt;/a&gt;. Welcome to the real world.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_VMTReoa7H4Y/SccNQ47BReI/AAAAAAAAAGQ/8cH0I6FAZpI/s1600-h/rainbow-ex2.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 300px; height: 400px;" src="http://2.bp.blogspot.com/_VMTReoa7H4Y/SccNQ47BReI/AAAAAAAAAGQ/8cH0I6FAZpI/s400/rainbow-ex2.jpg" alt="" id="BLOGGER_PHOTO_ID_5316232468943160802" border="0" /&gt;&lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_VMTReoa7H4Y/SccNQXJr-8I/AAAAAAAAAGI/ZEuHJwnPxIA/s1600-h/rainbow-ex1.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 400px; height: 300px;" src="http://2.bp.blogspot.com/_VMTReoa7H4Y/SccNQXJr-8I/AAAAAAAAAGI/ZEuHJwnPxIA/s400/rainbow-ex1.jpg" alt="" id="BLOGGER_PHOTO_ID_5316232459877874626" border="0" /&gt;&lt;/a&gt;後記: 這裡可能是真的太缺人氣了, 所以造景上布置了許多怪人!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/15697750-8847044597392737406?l=macbearchen.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://macbearchen.blogspot.com/feeds/8847044597392737406/comments/default' title='張貼意見'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=15697750&amp;postID=8847044597392737406' title='4 個意見'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/15697750/posts/default/8847044597392737406'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/15697750/posts/default/8847044597392737406'/><link rel='alternate' type='text/html' href='http://macbearchen.blogspot.com/2008/10/blog-post.html' title='彩虹'/><author><name>Macbear</name><uri>http://www.blogger.com/profile/06158830883475188928</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='28' height='32' src='http://bp2.blogger.com/_VMTReoa7H4Y/SD4_elbQpmI/AAAAAAAAAA4/hsOl3iCcOw4/S220/macbear.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_VMTReoa7H4Y/SPK7enwC5tI/AAAAAAAAABg/8BE5wivLSTE/s72-c/rainbow2.jpg' height='72' width='72'/><thr:total>4</thr:total></entry><entry><id>tag:blogger.com,1999:blog-15697750.post-5389766317914497664</id><published>2008-10-03T11:33:00.005+08:00</published><updated>2008-11-20T10:59:36.138+08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='coding'/><title type='text'>分享幾個好用的 lib</title><content type='html'>雖然沒有積極的在經營網誌, 不過還是有在關心啦, 在此就推薦幾個好用的函式庫:&lt;br /&gt;&lt;ul&gt;&lt;li&gt;&lt;a href="http://glew.sourceforge.net/index.html"&gt;GLEW&lt;/a&gt;: OpenGL 2.1 延伸指令集&lt;br /&gt;&lt;/li&gt;&lt;li&gt;&lt;a href="http://openil.sourceforge.net/"&gt;DevIL&lt;/a&gt;: 圖形檔案讀寫 (最近又有維護更新)&lt;/li&gt;&lt;li&gt;&lt;a href="http://connect.creativelabs.com/openal/default.aspx"&gt;OpenAL&lt;/a&gt;: 播放音效, 音樂&lt;/li&gt;&lt;li&gt;&lt;a href="http://www.jenkinssoftware.com/"&gt;RakNet&lt;/a&gt;: UDP 網路連線&lt;/li&gt;&lt;li&gt;&lt;a href="http://www.bulletphysics.com/Bullet/wordpress/"&gt;Bullet&lt;/a&gt;: 物理模擬 (範例很棒)&lt;/li&gt;&lt;li&gt;&lt;a href="http://www.zlib.net/"&gt;zlib&lt;/a&gt;: 資料壓縮 (穩定的 v1.2.3 版本)&lt;br /&gt;&lt;/li&gt;&lt;/ul&gt;之前也推薦過 &lt;a href="http://www.ode.org/"&gt;ODE&lt;/a&gt; 物理引擎, 不過 Bullet 更好用喔.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/15697750-5389766317914497664?l=macbearchen.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://macbearchen.blogspot.com/feeds/5389766317914497664/comments/default' title='張貼意見'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=15697750&amp;postID=5389766317914497664' title='3 個意見'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/15697750/posts/default/5389766317914497664'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/15697750/posts/default/5389766317914497664'/><link rel='alternate' type='text/html' href='http://macbearchen.blogspot.com/2008/10/lib.html' title='分享幾個好用的 lib'/><author><name>Macbear</name><uri>http://www.blogger.com/profile/06158830883475188928</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='28' height='32' src='http://bp2.blogger.com/_VMTReoa7H4Y/SD4_elbQpmI/AAAAAAAAAA4/hsOl3iCcOw4/S220/macbear.jpg'/></author><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-15697750.post-6488687217967897419</id><published>2008-05-28T17:09:00.011+08:00</published><updated>2008-12-09T07:57:06.069+08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='game'/><title type='text'>Metal Gear Solid 2 解讀心得</title><content type='html'>部分動作的解讀完成, 不過 root-bone 動作位置紀錄方式還解不出來; 如下圖所示:&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_VMTReoa7H4Y/SD0hllbQpkI/AAAAAAAAAAs/GwbO73gx5M0/s1600-h/snake3.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://2.bp.blogspot.com/_VMTReoa7H4Y/SD0hllbQpkI/AAAAAAAAAAs/GwbO73gx5M0/s400/snake3.jpg" alt="" id="BLOGGER_PHOTO_ID_5205353673895487042" border="0" /&gt;&lt;/a&gt;二代Snake 的三角面數約為 3000 面&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_VMTReoa7H4Y/SD0helbQpjI/AAAAAAAAAAk/BuZMxz1rnPM/s1600-h/snake1.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://2.bp.blogspot.com/_VMTReoa7H4Y/SD0helbQpjI/AAAAAAAAAAk/BuZMxz1rnPM/s400/snake1.jpg" alt="" id="BLOGGER_PHOTO_ID_5205353553636402738" border="0" /&gt;&lt;/a&gt;檔案 dar&lt;br /&gt;&lt;ul&gt;&lt;li&gt;kmy: 靜態 3D model (場景, 武器)&lt;br /&gt;&lt;/li&gt;&lt;li&gt;cvy: 延伸 kmy 的頂點變型&lt;/li&gt;&lt;li&gt;evx: 骨架 skin 3D model (人物, 頭髮, 衣服)&lt;br /&gt;&lt;/li&gt;&lt;li&gt;mar: 骨架動作檔&lt;/li&gt;&lt;li&gt;o2d: 2D 介面&lt;/li&gt;&lt;/ul&gt;&lt;br /&gt;下載區中的 &lt;a href='http://www.mediafire.com/?lj5e4mwxmdx'&gt;toolextract v1.03&lt;/a&gt; 新版本可以解開 qar, dar 檔案&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/15697750-6488687217967897419?l=macbearchen.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://macbearchen.blogspot.com/feeds/6488687217967897419/comments/default' title='張貼意見'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=15697750&amp;postID=6488687217967897419' title='5 個意見'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/15697750/posts/default/6488687217967897419'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/15697750/posts/default/6488687217967897419'/><link rel='alternate' type='text/html' href='http://macbearchen.blogspot.com/2008/05/metal-gear-solid-2.html' title='Metal Gear Solid 2 解讀心得'/><author><name>Macbear</name><uri>http://www.blogger.com/profile/06158830883475188928</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='28' height='32' src='http://bp2.blogger.com/_VMTReoa7H4Y/SD4_elbQpmI/AAAAAAAAAA4/hsOl3iCcOw4/S220/macbear.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_VMTReoa7H4Y/SD0hllbQpkI/AAAAAAAAAAs/GwbO73gx5M0/s72-c/snake3.jpg' height='72' width='72'/><thr:total>5</thr:total></entry><entry><id>tag:blogger.com,1999:blog-15697750.post-9086187599042235506</id><published>2008-05-15T12:38:00.006+08:00</published><updated>2008-12-09T07:57:06.172+08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='game'/><title type='text'>Metal Gear Solid 2 模型解讀 WIP</title><content type='html'>上一篇文章提到了 Turfster's game tools, 其中 Solidus 工具可以分解出 MGS2 裡的一堆資料(包括模型, 貼圖材質, 甚至是音效檔...). 資料包裝檔 dar 和 qar: 其中貼圖材質以 xti(類似dds) 包裝在 qar 中, 其他的就包裝在 dar 中, idlist.txt 則有一些檔名轉換 ID索引的資訊; 此外還有音效的包裝檔.&lt;br /&gt;&lt;br /&gt;另一個問題是買不到 MGS2 吧, 畢竟是 5年多前發行的. 於是前一陣子託人從美國買了一套 MGS2 PC; 執行遊戲可能會有這兩個問題:&lt;br /&gt;&lt;ol&gt;&lt;li&gt;&lt;a href="http://www.gamespot.com/pc/adventure/metalgearsolid2substance/show_msgs.php?topic_id=m-1-40816895&amp;amp;pid=561500"&gt;有聲音, 3D模型沒貼圖:&lt;/a&gt; 解決方法 [Option]-&gt;[Drawing]-&gt;[Model Quality: Low]&lt;br /&gt;&lt;/li&gt;&lt;li&gt;&lt;a href="http://forum.notebookreview.com/showthread.php?t=176330"&gt;畫面全黑 (vista):&lt;/a&gt; 因為 DirectSound 硬體加速不相容, 解決方法就是移除音效驅動程式, 或是用 Creative &lt;span style="font-style: italic;"&gt;ALchemy for X-Fi&lt;/span&gt; &lt;/li&gt;&lt;/ol&gt;&lt;br /&gt;其實遊戲還不一定可以執行, 這就是 PC game 的命運: 軟體或硬體不相容啊!! 還是玩遊樂器版本就好了吧... 不!不!不! 努力解決問題就是 PC fan 的使命, No pain, no gain! 有時候處理這樣的問題也是一種遊戲啊(ps: 就像排隊遊戲人人愛). 秉持這個信念下, 就解讀了 MGS2 的模型.&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;下圖由左至右: Snake, Rosemary, Otacon, Radien&lt;br /&gt;&lt;/div&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_VMTReoa7H4Y/SCvzOtsS_nI/AAAAAAAAAAc/vi-dcs_J9gA/s1600-h/mgs2.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://2.bp.blogspot.com/_VMTReoa7H4Y/SCvzOtsS_nI/AAAAAAAAAAc/vi-dcs_J9gA/s400/mgs2.jpg" alt="" id="BLOGGER_PHOTO_ID_5200517628838477426" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;接下來呢? 解讀動作檔嗎? 先休息一下吧. 待續...&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/15697750-9086187599042235506?l=macbearchen.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://macbearchen.blogspot.com/feeds/9086187599042235506/comments/default' title='張貼意見'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=15697750&amp;postID=9086187599042235506' title='0 個意見'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/15697750/posts/default/9086187599042235506'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/15697750/posts/default/9086187599042235506'/><link rel='alternate' type='text/html' href='http://macbearchen.blogspot.com/2008/05/metal-gear-solid-2-wip.html' title='Metal Gear Solid 2 模型解讀 WIP'/><author><name>Macbear</name><uri>http://www.blogger.com/profile/06158830883475188928</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='28' height='32' src='http://bp2.blogger.com/_VMTReoa7H4Y/SD4_elbQpmI/AAAAAAAAAA4/hsOl3iCcOw4/S220/macbear.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_VMTReoa7H4Y/SCvzOtsS_nI/AAAAAAAAAAc/vi-dcs_J9gA/s72-c/mgs2.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-15697750.post-863401404564755284</id><published>2008-04-30T10:41:00.006+08:00</published><updated>2008-11-20T10:59:20.266+08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='tool'/><category scheme='http://www.blogger.com/atom/ns#' term='coding'/><title type='text'>遊戲資料工具表 Game Tools</title><content type='html'>原來解讀遊戲資料有這麼多的工具啊. 雖然大多是 PC game, 不過已經很令人感動了.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://metalgear.turfster.be/"&gt;Turfster's game tools&lt;/a&gt; 另一個遊戲解碼高手的網站, 有工具可以解出史涅克(MGS2 Snake)的模型了. 這個&lt;a href="http://forum.xentax.com/viewtopic.php?f=10&amp;t=525&amp;st=0&amp;sk=t&amp;sd=a"&gt;討論區&lt;/a&gt;則有一堆相關的留言...&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/15697750-863401404564755284?l=macbearchen.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://wiki.xentax.com/index.php?title=Game_Tools' title='遊戲資料工具表 Game Tools'/><link rel='replies' type='application/atom+xml' href='http://macbearchen.blogspot.com/feeds/863401404564755284/comments/default' title='張貼意見'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=15697750&amp;postID=863401404564755284' title='0 個意見'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/15697750/posts/default/863401404564755284'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/15697750/posts/default/863401404564755284'/><link rel='alternate' type='text/html' href='http://macbearchen.blogspot.com/2008/04/game-tools.html' title='遊戲資料工具表 Game Tools'/><author><name>Macbear</name><uri>http://www.blogger.com/profile/06158830883475188928</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='28' height='32' src='http://bp2.blogger.com/_VMTReoa7H4Y/SD4_elbQpmI/AAAAAAAAAA4/hsOl3iCcOw4/S220/macbear.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-15697750.post-2418322977092745739</id><published>2007-11-05T11:42:00.001+08:00</published><updated>2008-10-13T13:07:40.339+08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='tool'/><title type='text'>3D Ripper DX 1.5a</title><content type='html'>在 shader 成為新一代 Direct3D 9.0 的基本要件後, 遊戲使用的模型貼圖等資料也就有了一致性, 也就是說可以寫一個程式去擷取材質記憶體, 或是頂點資料, 加以匯出; 用以研究開發該遊戲的圖像技巧, 尤其是 3D 建模的佈線方式與貼圖(diffusemap, specularmap, normalmap).&lt;br /&gt;&lt;a href="http://www.deep-shadows.com/hax/3DRipperDX.htm"&gt;3D Ripper DX&lt;/a&gt; 就是這類的工具, 還有其他類似的工具, 可參考網址的 Forum 和 Links.&lt;br /&gt;&lt;br /&gt;以學術研究的立場, 這是一個快速學習專業技巧的捷徑; 不過以智慧財產權的角度來看, 該遊戲研發的圖像就可能被盜用; 當然, 所有人的智慧都是在人類的智慧累積下所形成的, 所以這樣的工具要如何善用就自己決定了.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/15697750-2418322977092745739?l=macbearchen.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://www.deep-shadows.com/hax/3DRipperDX.htm' title='3D Ripper DX 1.5a'/><link rel='replies' type='application/atom+xml' href='http://macbearchen.blogspot.com/feeds/2418322977092745739/comments/default' title='張貼意見'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=15697750&amp;postID=2418322977092745739' title='0 個意見'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/15697750/posts/default/2418322977092745739'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/15697750/posts/default/2418322977092745739'/><link rel='alternate' type='text/html' href='http://macbearchen.blogspot.com/2007/11/3d-ripper-dx-15a.html' title='3D Ripper DX 1.5a'/><author><name>Macbear</name><uri>http://www.blogger.com/profile/06158830883475188928</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='28' height='32' src='http://bp2.blogger.com/_VMTReoa7H4Y/SD4_elbQpmI/AAAAAAAAAA4/hsOl3iCcOw4/S220/macbear.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-15697750.post-1640878530293386653</id><published>2007-07-17T14:31:00.000+08:00</published><updated>2008-12-09T07:57:06.305+08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='coding'/><title type='text'>OpenGL is OK on Vista</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_VMTReoa7H4Y/RpxkNo7IYKI/AAAAAAAAAAM/gOXekNAoW18/s1600-h/aeroglass_s.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://1.bp.blogspot.com/_VMTReoa7H4Y/RpxkNo7IYKI/AAAAAAAAAAM/gOXekNAoW18/s400/aeroglass_s.jpg" alt="" id="BLOGGER_PHOTO_ID_5088051864508326050" border="0" /&gt;&lt;/a&gt;最近開始使用 MS Vista 了, 當然 DirectX 10 並不是我所在乎的, 而是 OpenGL 在 Vista 上的支援度是否完整: 結果當然是完全正常的, 也包括在 AeroGlass 特效下, 上圖就是實例. 自己寫的程式執行起來沒有問題, 總是有開心的感覺吧.&lt;br /&gt;&lt;br /&gt;原本計劃至少能每個月發文一篇的, 不過這個目標好像也不太容易達成啊... 好吧, 再分享一個好東西 &lt;a href="http://www.modwiki.net/wiki/MD5_%28file_format%29"&gt;MD5 in modwiki&lt;/a&gt;, 就是 DOOM3 引擎(最近正名為 &lt;span style="font-style: italic;"&gt;id Tech 4&lt;/span&gt;)所使用的 3D 模型格式相關的匯入匯出工具: &lt;li&gt;相關遊戲有 Doom3, Quake4, Prey, ETQW&lt;/li&gt;&lt;li&gt;可以直接在 3D 編輯軟體上讀取遊戲中所有的模型, 動線&lt;/li&gt;&lt;li&gt;副檔名 .pk4 (zip 格式壓縮), 解壓縮後找找 md5mesh, md5anim&lt;/li&gt;&lt;li&gt;3D 編輯軟體 importer/exporter 在其中的連結&lt;/li&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/15697750-1640878530293386653?l=macbearchen.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://macbearchen.blogspot.com/feeds/1640878530293386653/comments/default' title='張貼意見'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=15697750&amp;postID=1640878530293386653' title='0 個意見'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/15697750/posts/default/1640878530293386653'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/15697750/posts/default/1640878530293386653'/><link rel='alternate' type='text/html' href='http://macbearchen.blogspot.com/2007/07/opengl-is-ok-on-vista.html' title='OpenGL is OK on Vista'/><author><name>Macbear</name><uri>http://www.blogger.com/profile/06158830883475188928</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='28' height='32' src='http://bp2.blogger.com/_VMTReoa7H4Y/SD4_elbQpmI/AAAAAAAAAA4/hsOl3iCcOw4/S220/macbear.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_VMTReoa7H4Y/RpxkNo7IYKI/AAAAAAAAAAM/gOXekNAoW18/s72-c/aeroglass_s.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-15697750.post-1347242401853141967</id><published>2007-04-04T17:32:00.000+08:00</published><updated>2007-04-04T18:50:45.509+08:00</updated><title type='text'>魔術方塊正解</title><content type='html'>有時候古老的東西, 可以帶給我們新的啟發. 魔術方塊就是一個相當有意思的玩具, 3x3 的六面正方體構成的東西, 可以訓練腦力與手力(有時候轉轉還會不小心卡住), 其內部的機械構造以一個巧妙的方式相互牽引著, 就算是以腦力解不開六面同色時: 用暴力法拆開方塊再拼回去的技巧(小心夾到手喔), 也是個有趣的玩法; 或是把貼紙撕下來重新黏成六面同色(小心之後會脫膠, 就黏不緊了... 別鬧了).&lt;br /&gt;&lt;br /&gt;訓練腦力當然還是此玩具的主要玩法!!! 連結是此&lt;a href="http://secure.rubiks.com/lvl4/commun/cbeclb/clbsol/clbsol_3x3.html"&gt;遊戲的正解&lt;/a&gt;, 就算是有解答, 想要真的轉出六面也得費一番功夫吧...&lt;br /&gt;&lt;br /&gt;還記得六個面是哪些顏色呢? (答案在意見區裡)&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/15697750-1347242401853141967?l=macbearchen.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://secure.rubiks.com/lvl4/commun/cbeclb/clbsol/clbsol_3x3.html' title='魔術方塊正解'/><link rel='replies' type='application/atom+xml' href='http://macbearchen.blogspot.com/feeds/1347242401853141967/comments/default' title='張貼意見'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=15697750&amp;postID=1347242401853141967' title='5 個意見'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/15697750/posts/default/1347242401853141967'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/15697750/posts/default/1347242401853141967'/><link rel='alternate' type='text/html' href='http://macbearchen.blogspot.com/2007/04/blog-post.html' title='魔術方塊正解'/><author><name>Macbear</name><uri>http://www.blogger.com/profile/06158830883475188928</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='28' height='32' src='http://bp2.blogger.com/_VMTReoa7H4Y/SD4_elbQpmI/AAAAAAAAAA4/hsOl3iCcOw4/S220/macbear.jpg'/></author><thr:total>5</thr:total></entry><entry><id>tag:blogger.com,1999:blog-15697750.post-9192941176144475556</id><published>2007-03-09T15:01:00.000+08:00</published><updated>2007-03-09T15:06:12.821+08:00</updated><title type='text'>Mii (flash version)</title><content type='html'>買不到台版的 Wii 主機嗎? 先玩玩 &lt;a href="http://www.joystiq.com/media/2006/10/mii-v3.swf"&gt;Flash 版的 Mii&lt;/a&gt; 吧!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/15697750-9192941176144475556?l=macbearchen.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://www.joystiq.com/media/2006/10/mii-v3.swf' title='Mii (flash version)'/><link rel='replies' type='application/atom+xml' href='http://macbearchen.blogspot.com/feeds/9192941176144475556/comments/default' title='張貼意見'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=15697750&amp;postID=9192941176144475556' title='0 個意見'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/15697750/posts/default/9192941176144475556'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/15697750/posts/default/9192941176144475556'/><link rel='alternate' type='text/html' href='http://macbearchen.blogspot.com/2007/03/mii-flash-version.html' title='Mii (flash version)'/><author><name>Macbear</name><uri>http://www.blogger.com/profile/06158830883475188928</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='28' height='32' src='http://bp2.blogger.com/_VMTReoa7H4Y/SD4_elbQpmI/AAAAAAAAAA4/hsOl3iCcOw4/S220/macbear.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-15697750.post-8052701905982257126</id><published>2007-02-09T16:05:00.000+08:00</published><updated>2008-11-19T14:34:33.669+08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='game'/><title type='text'>VR快打5的3D技術講座</title><content type='html'>一直對Sega &lt;span style="font-weight: bold;"&gt;VR 快打&lt;/span&gt;系列有種莫名的情感, 這是第一個全 3D 格鬪, (雖然對&lt;span style="font-weight: bold;"&gt;生死格鬥&lt;/span&gt;系列也會有另一種奇妙的情感啦). 這系列最新的家用版 VF5 正式在 PS3 上登場了, 剛好看到了這一篇有關 &lt;a href="http://www.watch.impress.co.jp/game/docs/20061025/3dvf5.htm"&gt;VF5 3D技術講座&lt;/a&gt; (原文是日文), 值得好好閱讀;  &lt;a href="http://bbs.a9vg.com/read.php?tid=574545&amp;fpage=1"&gt;簡體中文翻譯在此&lt;/a&gt;. 其實只看圖也可以瞭解一些遊戲中使用的繪圖技巧.&lt;br /&gt;&lt;br /&gt;該文章中提到, 所使用的繪圖函式庫是 OpenGL 2.0. 真是令人欣慰啊, 畢竟我也是支持 OpenGL 的. (以前一向使用 OpenGL 的 John Carmack, &lt;a href="http://www.gameinformer.com/News/Story/200701/N07.0109.1737.15034.htm?Page=1"&gt;卻大力支持 Xbox360, 使用DirectX9.0&lt;/a&gt;; 所以現在看到有遊戲使用 OpenGL 的就會更有親切感), 而單一人物的多邊型面數有四萬多面, 比起四代的 12000面左右, 更是精細許多.&lt;br /&gt;&lt;br /&gt;使用的繪圖技術包括:&lt;br /&gt;&lt;ul&gt;&lt;li&gt;自體投影(SelfShadow Casting)&lt;/li&gt;&lt;li&gt;Procedural Texture&lt;br /&gt;&lt;/li&gt;&lt;li&gt;VTF(Vertex Texture Fetching)&lt;/li&gt;&lt;li&gt;fp16 HDR(High Dynamic Range Rendering)&lt;/li&gt;&lt;li&gt;物理計算: 衣服, 頭髮, 配件的碰撞&lt;/li&gt;&lt;/ul&gt;可惜看不懂日文, 所以文章的精華也無法了解... 另外以前也有一篇&lt;a href="http://www.watch.impress.co.jp/game/docs/20051207/3dwa.htm"&gt;汪達與巨像的3D技術講座&lt;/a&gt;, 也值得一讀喔(當然還是日文的).&lt;br /&gt;&lt;br /&gt;&lt;a style="font-weight: bold;" href="http://www.watch.impress.co.jp/game/docs/backno/rensai/3dg.htm"&gt;GameWatch 遊戲講座&lt;/a&gt;: 所有該網站的遊戲技術講座&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/15697750-8052701905982257126?l=macbearchen.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://www.watch.impress.co.jp/game/docs/20061025/3dvf5.htm' title='VR快打5的3D技術講座'/><link rel='replies' type='application/atom+xml' href='http://macbearchen.blogspot.com/feeds/8052701905982257126/comments/default' title='張貼意見'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=15697750&amp;postID=8052701905982257126' title='0 個意見'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/15697750/posts/default/8052701905982257126'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/15697750/posts/default/8052701905982257126'/><link rel='alternate' type='text/html' href='http://macbearchen.blogspot.com/2007/02/vr5.html' title='VR快打5的3D技術講座'/><author><name>Macbear</name><uri>http://www.blogger.com/profile/06158830883475188928</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='28' height='32' src='http://bp2.blogger.com/_VMTReoa7H4Y/SD4_elbQpmI/AAAAAAAAAA4/hsOl3iCcOw4/S220/macbear.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-15697750.post-116608406426741011</id><published>2006-12-14T15:57:00.000+08:00</published><updated>2008-11-19T14:34:33.670+08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='game'/><title type='text'>真三國無雙4: 模型解讀完成</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/x/blogger/3245/1461/1600/529513/sango4-2.jpg"&gt;&lt;img style="cursor:pointer; cursor:hand;" src="http://photos1.blogger.com/x/blogger/3245/1461/400/350406/sango4-2.jpg" border="0" alt="臉部表情與動作" /&gt;&lt;/a&gt;&lt;br /&gt;再補上臉部表情與動作, 總算是解讀完成了!&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/x/blogger/3245/1461/1600/17935/sango4.jpg"&gt;&lt;img style="cursor:pointer; cursor:hand;" src="http://photos1.blogger.com/x/blogger/3245/1461/400/101280/sango4.jpg" border="0" alt="左起: 甄姬(三代), 甄姬(四代), 星彩(四代新角色)" /&gt;&lt;/a&gt;&lt;br /&gt;上圖左起: 甄姬(三代), 甄姬(四代), 星彩(四代新角色)&lt;br /&gt;&lt;br /&gt;原本以為真三國無雙4的模型檔應該和3代的一樣採用 &lt;span style="font-weight:bold;"&gt;XKM&lt;/span&gt;格式, 但是並沒有. 四代的格式又有了一些更新, 我把它叫做 &lt;span style="font-weight:bold;"&gt;_M1G&lt;/span&gt;, 因為檔頭就是 &lt;span style="font-weight:bold;"&gt;_M1G&lt;/span&gt;. 至於三代與四代的模型有何差異呢? 好像就是貼圖材質(512x1024) 精細度加倍了, 增加新服裝和新角色. 貼圖檔格式使用 &lt;span style="font-weight:bold;"&gt;DDS&lt;/span&gt;(DXT5), 不過檔頭有些小修改.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/15697750-116608406426741011?l=macbearchen.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://macbearchen.blogspot.com/feeds/116608406426741011/comments/default' title='張貼意見'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=15697750&amp;postID=116608406426741011' title='19 個意見'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/15697750/posts/default/116608406426741011'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/15697750/posts/default/116608406426741011'/><link rel='alternate' type='text/html' href='http://macbearchen.blogspot.com/2006/12/4.html' title='真三國無雙4: 模型解讀完成'/><author><name>Macbear</name><uri>http://www.blogger.com/profile/06158830883475188928</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='28' height='32' src='http://bp2.blogger.com/_VMTReoa7H4Y/SD4_elbQpmI/AAAAAAAAAA4/hsOl3iCcOw4/S220/macbear.jpg'/></author><thr:total>19</thr:total></entry><entry><id>tag:blogger.com,1999:blog-15697750.post-116313649420079341</id><published>2006-11-10T12:59:00.000+08:00</published><updated>2007-01-30T11:49:56.626+08:00</updated><title type='text'>nVidia's G80 for OpenGL</title><content type='html'>&lt;a href="http://developer.nvidia.com/object/nvidia_opengl_specs.html"&gt;NVIDIA OpenGL Extension Specifications&lt;/a&gt;: GeForce 8 正式上市, 最新的 OpenGL extensions.&lt;br /&gt;&lt;br /&gt;DirectX10 有的新功能, OpenGL 2.1 也有支援了. 喔, 對了 MS Vista 也已經 RTM. 至於之前擔心OpenGL 在 Vista 上支援度的問題呢? 請參閱 &lt;a href="http://www.khronos.org/developers/library/siggraph2006/OpenGL_BOF/NVIDIA_OpenGL-on-Vista.ppt"&gt;NVIDIA OpenGL on Vista&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/15697750-116313649420079341?l=macbearchen.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://developer.nvidia.com/object/nvidia_opengl_specs.html' title='nVidia&apos;s G80 for OpenGL'/><link rel='replies' type='application/atom+xml' href='http://macbearchen.blogspot.com/feeds/116313649420079341/comments/default' title='張貼意見'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=15697750&amp;postID=116313649420079341' title='1 個意見'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/15697750/posts/default/116313649420079341'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/15697750/posts/default/116313649420079341'/><link rel='alternate' type='text/html' href='http://macbearchen.blogspot.com/2006/11/nvidias-g80-for-opengl.html' title='nVidia&apos;s G80 for OpenGL'/><author><name>Macbear</name><uri>http://www.blogger.com/profile/06158830883475188928</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='28' height='32' src='http://bp2.blogger.com/_VMTReoa7H4Y/SD4_elbQpmI/AAAAAAAAAA4/hsOl3iCcOw4/S220/macbear.jpg'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-15697750.post-116244040482163451</id><published>2006-11-02T12:00:00.000+08:00</published><updated>2006-11-02T15:56:38.483+08:00</updated><title type='text'>光之遊戲</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/3245/1461/1600/light_ans.3.png"&gt;&lt;img style="cursor:pointer; cursor:hand;" src="http://photos1.blogger.com/blogger/3245/1461/400/light_ans.3.png" border="0" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;動動腦吧... 12, 22 還解不開&lt;br /&gt;&lt;br /&gt;&lt;a href="http://bbs.mychat.to/read.php?tid=362643"&gt;找到解答了&lt;/a&gt;: 不過是別人解出來的. 唉... 還是自己解出來比較有成就感, 一時懶得想就偷看了解答. 其實設計題目應該比解答更難吧.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/15697750-116244040482163451?l=macbearchen.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://flash.xingtai.net/yx/jingzi.swf' title='光之遊戲'/><link rel='replies' type='application/atom+xml' href='http://macbearchen.blogspot.com/feeds/116244040482163451/comments/default' title='張貼意見'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=15697750&amp;postID=116244040482163451' title='0 個意見'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/15697750/posts/default/116244040482163451'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/15697750/posts/default/116244040482163451'/><link rel='alternate' type='text/html' href='http://macbearchen.blogspot.com/2006/11/blog-post_02.html' title='光之遊戲'/><author><name>Macbear</name><uri>http://www.blogger.com/profile/06158830883475188928</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='28' height='32' src='http://bp2.blogger.com/_VMTReoa7H4Y/SD4_elbQpmI/AAAAAAAAAA4/hsOl3iCcOw4/S220/macbear.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-15697750.post-115813967198991934</id><published>2006-09-13T16:35:00.000+08:00</published><updated>2006-09-13T17:36:23.123+08:00</updated><title type='text'>遊戲模型解讀大集合</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/3245/1461/400/ffb_xkm_nmb_mdls.jpg"&gt;&lt;img style="cursor:pointer; cursor:hand;width: 320px;" src="http://photos1.blogger.com/blogger/3245/1461/400/ffb_xkm_nmb_mdls.jpg" border="0" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;遊戲模型大集合. demo_ffb_xkm.zip 展示程式也更新了.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/15697750-115813967198991934?l=macbearchen.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://macbearchen.blogspot.com/feeds/115813967198991934/comments/default' title='張貼意見'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=15697750&amp;postID=115813967198991934' title='1 個意見'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/15697750/posts/default/115813967198991934'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/15697750/posts/default/115813967198991934'/><link rel='alternate' type='text/html' href='http://macbearchen.blogspot.com/2006/09/blog-post.html' title='遊戲模型解讀大集合'/><author><name>Macbear</name><uri>http://www.blogger.com/profile/06158830883475188928</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='28' height='32' src='http://bp2.blogger.com/_VMTReoa7H4Y/SD4_elbQpmI/AAAAAAAAAA4/hsOl3iCcOw4/S220/macbear.jpg'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-15697750.post-115520529721895195</id><published>2006-08-10T18:20:00.000+08:00</published><updated>2006-09-04T12:43:49.356+08:00</updated><title type='text'>nVidia 研發相關的 FAQ</title><content type='html'>原來大家都有類似的問題, nVidia 官方給了一些解答...&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/3245/1461/1600/dawn2.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;" src="http://photos1.blogger.com/blogger/3245/1461/400/dawn2.jpg" border="0" alt="Dawn Fairy" /&gt;&lt;/a&gt;&lt;a href="http://photos1.blogger.com/blogger/3245/1461/1600/dawn.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px;" src="http://photos1.blogger.com/blogger/3245/1461/1600/dawn.jpg" border="0" alt="Geforce5 系列的展示精靈" /&gt;&lt;/a&gt;&lt;br /&gt;順便秀一下 nVidia Geforce5 系列的代言人"精靈", 出自&lt;a href="http://www.stevengiesler.com/"&gt;名家之手&lt;/a&gt;, 其精細程度當然不在話下... &lt;br /&gt;&lt;br /&gt;&lt;a href="http://etud.epita.fr/~bilalt_j/graphics/index.htm"&gt;前人的 nVidia's nmb 解讀心得&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;補上貼圖後的精靈, 不過骨架和動作解讀難度出乎預期. 可能無解了. &lt;br /&gt;&lt;br /&gt;&lt;span style="font-style:italic;"&gt;解讀3D模型基本上有以下幾個步驟:&lt;br /&gt;1. 頂點資料:點座標(x,y,z), 法向量(nx,ny,nz), 貼圖座標(u,v)&lt;br /&gt;2. 三角面: tri-list, tri-strip 索引表&lt;br /&gt;3. 貼圖材質: 圖檔 pixels&lt;br /&gt;4. 骨架 Matrix: (scale,rotation,position)&lt;br /&gt;5. skin-weight: 頂點與骨架間的關聯比重&lt;br /&gt;6. 骨架連續動作資料: 曲線函式 key-frame&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;前三項是比較容易的, 也就是模型以"&lt;span style="font-weight:bold;"&gt;大&lt;/span&gt;"字顯示的狀態; 至於後三項的就要多一點技巧和運氣才有機會解出, 當然樣本越多, 越有機會成功吧.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/15697750-115520529721895195?l=macbearchen.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://developer.nvidia.com/object/General_FAQ.html' title='nVidia 研發相關的 FAQ'/><link rel='replies' type='application/atom+xml' href='http://macbearchen.blogspot.com/feeds/115520529721895195/comments/default' title='張貼意見'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=15697750&amp;postID=115520529721895195' title='4 個意見'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/15697750/posts/default/115520529721895195'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/15697750/posts/default/115520529721895195'/><link rel='alternate' type='text/html' href='http://macbearchen.blogspot.com/2006/08/nvidia-faq_10.html' title='nVidia 研發相關的 FAQ'/><author><name>Macbear</name><uri>http://www.blogger.com/profile/06158830883475188928</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='28' height='32' src='http://bp2.blogger.com/_VMTReoa7H4Y/SD4_elbQpmI/AAAAAAAAAA4/hsOl3iCcOw4/S220/macbear.jpg'/></author><thr:total>4</thr:total></entry><entry><id>tag:blogger.com,1999:blog-15697750.post-115390759123890999</id><published>2006-07-26T17:52:00.000+08:00</published><updated>2008-11-20T11:00:18.351+08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='coding'/><title type='text'>ODE 物理效果實作示範</title><content type='html'>&lt;a href="http://photos1.blogger.com/blogger/3245/1461/1600/ode.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;" src="http://photos1.blogger.com/blogger/3245/1461/320/ode.jpg" border="0" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;真實物理效果的呈現似乎是 Real-time 3D 的下一個階段, 畢竟有了擬真 3D 畫面, 場景裡面的物件也就會希望能像真實世界一般的互動. 反正電腦愈快, 愈有餘力去做這些以前跑不動的效果. 現在也有硬體加速的方案: 利用第二顆 GPU 或是加個 PPU 物理卡. 不過其實只用 CPU 也可以有不錯的效果啦; 這次要分享的就是&lt;a href="http://www.geocities.com/macbearchen/data/md5mesh_macbear.zip"&gt; ODE 示範程式&lt;/a&gt;. (之前一直在破解別人的 3D 模型檔好像有點不務正業)&lt;br /&gt;&lt;br /&gt;當然這個範例就是使用 &lt;a href="http://www.ode.org/"&gt;ODE (Open Dynamics Engine)&lt;/a&gt;來計算物理效果的(之前強力推薦過的喔); 說實在的, 物理引擎實在是太難寫了, 所以把 ODE 函式庫加入自製的 3D 繪圖程式裡, 就是這個範例.&lt;br /&gt;&lt;br /&gt;範例中的繩子和迷你小車車是可以用鍵盤操縱的:&lt;br /&gt;------------------------------------&lt;br /&gt;&lt;strong&gt;繩子操控&lt;/strong&gt;&lt;em&gt;&lt;br /&gt;[R] 繩子向上移動&lt;br /&gt;[O]/[P] 繩子左/右端點固定 &lt;br /&gt;[Shift]+[O]/[P] 繩子左/右端點釋放 &lt;br /&gt;&lt;/em&gt;&lt;br /&gt;&lt;strong&gt;小車車操控&lt;/strong&gt;&lt;em&gt;&lt;br /&gt;         [I]前進&lt;br /&gt;[J]左轉  [K]後退  [L]右轉&lt;/em&gt;&lt;br /&gt;------------------------------------&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/15697750-115390759123890999?l=macbearchen.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://www.geocities.com/macbearchen/data/md5mesh_macbear.zip' title='ODE 物理效果實作示範'/><link rel='replies' type='application/atom+xml' href='http://macbearchen.blogspot.com/feeds/115390759123890999/comments/default' title='張貼意見'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=15697750&amp;postID=115390759123890999' title='0 個意見'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/15697750/posts/default/115390759123890999'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/15697750/posts/default/115390759123890999'/><link rel='alternate' type='text/html' href='http://macbearchen.blogspot.com/2006/07/ode.html' title='ODE 物理效果實作示範'/><author><name>Macbear</name><uri>http://www.blogger.com/profile/06158830883475188928</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='28' height='32' src='http://bp2.blogger.com/_VMTReoa7H4Y/SD4_elbQpmI/AAAAAAAAAA4/hsOl3iCcOw4/S220/macbear.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-15697750.post-115284819670031592</id><published>2006-07-14T10:59:00.000+08:00</published><updated>2008-11-20T11:00:18.351+08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='tool'/><category scheme='http://www.blogger.com/atom/ns#' term='coding'/><title type='text'>自製的 ToolExtract 檔案抓取工具(含原始碼)</title><content type='html'>俗話說: "巧婦難為無米之炊", 想解讀遊戲中的模型檔, 第一個步驟就是分辨出哪些檔案才是模型檔. 而遊戲製作者通常都會把一堆檔案包裝成一個大檔案; 像是 idSoftware 就習慣把一堆檔案壓縮成 pk4 格式(其實就是 zip, 所以很容易解開, 解開後的許多檔案又都是文字格式, 所以很好解讀); 不過遊樂器上的遊戲就沒那麼好分解了(因為光碟中通常是一個未知的超大檔案, 甚至是隱藏檔); 藉由 yaz0r's dumper.cpp 可以把 FFX, FFX-2(ISO檔) 的事件模型檔抓取出來, 再加上自己寫的 xkm 分解工具, 就創造出這個 &lt;a href="http://www.geocities.com/macbearchen/data/toolextract.zip"&gt;ToolExtract 抓取工具&lt;/a&gt;, 內含原始碼, 有興趣的可以自己修改擴充.&lt;br /&gt;&lt;br /&gt;現階段 ToolExtract 的 xkm 分解功能只適用於KOEI 早期出版的 "真三國無雙3 PC版", "大航海時代 Online", "信長的野望 Online" 等 PC game; KOEI 新的檔案包裝方式則改用了封裝檔案(BIN)和索引檔(IDX)搭配, 所以要再研究看看是不是分解的出來吧...&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/15697750-115284819670031592?l=macbearchen.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://www.geocities.com/macbearchen/data/toolextract.zip' title='自製的 ToolExtract 檔案抓取工具(含原始碼)'/><link rel='replies' type='application/atom+xml' href='http://macbearchen.blogspot.com/feeds/115284819670031592/comments/default' title='張貼意見'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=15697750&amp;postID=115284819670031592' title='3 個意見'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/15697750/posts/default/115284819670031592'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/15697750/posts/default/115284819670031592'/><link rel='alternate' type='text/html' href='http://macbearchen.blogspot.com/2006/07/toolextract.html' title='自製的 ToolExtract 檔案抓取工具(含原始碼)'/><author><name>Macbear</name><uri>http://www.blogger.com/profile/06158830883475188928</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='28' height='32' src='http://bp2.blogger.com/_VMTReoa7H4Y/SD4_elbQpmI/AAAAAAAAAA4/hsOl3iCcOw4/S220/macbear.jpg'/></author><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-15697750.post-114966203476282508</id><published>2006-06-07T13:48:00.000+08:00</published><updated>2006-06-07T14:39:18.290+08:00</updated><title type='text'>FFX 檔案抓取工具(原始碼)被公開了喔</title><content type='html'>先前就在猜說 ffb 檔案是 yaz0r 創造出來的 (ffb 就是以 .tar.gz 壓縮: model.ffm, 1.ffa, 2.ffa, 3.ffa, 4.ffa 五個檔案而產生的). 現在看到他公開的 dumper.cpp 原始碼證實的確是如此. 至於何處下載 dumper.cpp 呢? 請到&lt;a href="http://www.yaz0r.net/index.php?title=more_kh_animation&amp;more=1&amp;c=1&amp;tb=1&amp;pb=1#comments"&gt;yaz0r's blog 意見區&lt;/a&gt;裡就有提到喔, 會開放下載多久也不一定的.&lt;br /&gt;改寫這個原始碼, 說不一定就有機會可以把 FFX 遊戲中的檔案都分解出來. 有空再試試吧!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/15697750-114966203476282508?l=macbearchen.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://macbearchen.blogspot.com/feeds/114966203476282508/comments/default' title='張貼意見'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=15697750&amp;postID=114966203476282508' title='1 個意見'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/15697750/posts/default/114966203476282508'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/15697750/posts/default/114966203476282508'/><link rel='alternate' type='text/html' href='http://macbearchen.blogspot.com/2006/06/ffx.html' title='FFX 檔案抓取工具(原始碼)被公開了喔'/><author><name>Macbear</name><uri>http://www.blogger.com/profile/06158830883475188928</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='28' height='32' src='http://bp2.blogger.com/_VMTReoa7H4Y/SD4_elbQpmI/AAAAAAAAAA4/hsOl3iCcOw4/S220/macbear.jpg'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-15697750.post-114802767645899217</id><published>2006-05-19T16:33:00.000+08:00</published><updated>2008-10-13T13:08:36.050+08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='game'/><title type='text'>王國之心 MDLS 模型解讀中...</title><content type='html'>&lt;a href="http://photos1.blogger.com/blogger/3245/1461/1600/kingdomheart.0.jpg"&gt;&lt;img style="float:right; margin:0 0 10px 10px;cursor:pointer; cursor:hand;" src="http://photos1.blogger.com/blogger/3245/1461/320/kingdomheart.0.jpg" border="0" alt="" /&gt;&lt;/a&gt;再來一個&lt;strong&gt;方塊公司&lt;/strong&gt;的大作 "王國之心" 模型解讀. 至於模型檔何處尋呢? &lt;a href="http://www.yaz0r.net/"&gt;yaz0r's blog&lt;/a&gt;就有提供工具可以由 ISO 檔中抓取出來.&lt;br /&gt;&lt;br /&gt;動線資料還在研究中, 也計劃自己寫抓取模型的工具.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/15697750-114802767645899217?l=macbearchen.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://macbearchen.blogspot.com/feeds/114802767645899217/comments/default' title='張貼意見'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=15697750&amp;postID=114802767645899217' title='2 個意見'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/15697750/posts/default/114802767645899217'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/15697750/posts/default/114802767645899217'/><link rel='alternate' type='text/html' href='http://macbearchen.blogspot.com/2006/05/mdls_19.html' title='王國之心 MDLS 模型解讀中...'/><author><name>Macbear</name><uri>http://www.blogger.com/profile/06158830883475188928</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='28' height='32' src='http://bp2.blogger.com/_VMTReoa7H4Y/SD4_elbQpmI/AAAAAAAAAA4/hsOl3iCcOw4/S220/macbear.jpg'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-15697750.post-114741424957557942</id><published>2006-05-12T13:58:00.000+08:00</published><updated>2008-10-13T13:09:06.126+08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='game'/><title type='text'>信長之野望Online 的模型解讀</title><content type='html'>&lt;a href="http://photos1.blogger.com/blogger/3245/1461/1600/shin_online.jpg"&gt;&lt;img style="float:left; margin:0 10px 10px 0;cursor:pointer; cursor:hand;" src="http://photos1.blogger.com/blogger/3245/1461/320/shin_online.jpg" border="0" alt="" /&gt;&lt;/a&gt;原來 KOEI 的其他遊戲中的3D模型格式也有使用 &lt;strong&gt;XKM&lt;/strong&gt; 格式, 只是版本上有點小更新, 原先的程式經過一點修改就可以解讀出來.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/15697750-114741424957557942?l=macbearchen.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://macbearchen.blogspot.com/feeds/114741424957557942/comments/default' title='張貼意見'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=15697750&amp;postID=114741424957557942' title='7 個意見'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/15697750/posts/default/114741424957557942'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/15697750/posts/default/114741424957557942'/><link rel='alternate' type='text/html' href='http://macbearchen.blogspot.com/2006/05/online.html' title='信長之野望Online 的模型解讀'/><author><name>Macbear</name><uri>http://www.blogger.com/profile/06158830883475188928</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='28' height='32' src='http://bp2.blogger.com/_VMTReoa7H4Y/SD4_elbQpmI/AAAAAAAAAA4/hsOl3iCcOw4/S220/macbear.jpg'/></author><thr:total>7</thr:total></entry><entry><id>tag:blogger.com,1999:blog-15697750.post-114604834022272405</id><published>2006-04-26T18:33:00.000+08:00</published><updated>2008-11-19T14:34:45.265+08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='game'/><title type='text'>UT2003 模型檔來了 (MAX格式)</title><content type='html'>雖然是有點舊的訊息, 只是發現好東西就分享一下. 在&lt;a href="http://www.planetunreal.com/epicknights/files.shtml"&gt; EpicKnights &lt;/a&gt;有一堆 Unreal Tournament 2003 的遊戲角色模型, 是 3DSMAX 的格式檔.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/15697750-114604834022272405?l=macbearchen.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://macbearchen.blogspot.com/feeds/114604834022272405/comments/default' title='張貼意見'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=15697750&amp;postID=114604834022272405' title='0 個意見'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/15697750/posts/default/114604834022272405'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/15697750/posts/default/114604834022272405'/><link rel='alternate' type='text/html' href='http://macbearchen.blogspot.com/2006/04/ut2003-max.html' title='UT2003 模型檔來了 (MAX格式)'/><author><name>Macbear</name><uri>http://www.blogger.com/profile/06158830883475188928</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='28' height='32' src='http://bp2.blogger.com/_VMTReoa7H4Y/SD4_elbQpmI/AAAAAAAAAA4/hsOl3iCcOw4/S220/macbear.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-15697750.post-114533898777623399</id><published>2006-04-18T13:07:00.000+08:00</published><updated>2008-10-13T13:08:51.150+08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='game'/><title type='text'>真三國無雙模型檔展示程式: demo_ffb_xkm.zip</title><content type='html'>真三國無雙3 的 XKM,XFT,MOT,FA 解讀完成了. &lt;a href="http://www.geocities.com/macbearchen/data/demo_ffb_xkm.zip"&gt;展示程式下載點&lt;/a&gt;:  同樣因為法向量與貼圖材質的處理方式與我的習慣不合, 所以法線未完全依照模型檔提供的資訊去處理, 也不想去配合更改了... 三角面的處理上 XKM 格式也以 triangle-strip 來存放, 以獲取效能上的最佳化.&lt;br /&gt;材質(XFT) 也是用色盤的方式存放, 但像素點並不是連續存放的.&lt;br /&gt;動作資料(MOT) 用 Cubic Curves: Q(t)=&lt;strong&gt;a&lt;/strong&gt;t^3+&lt;strong&gt;b&lt;/strong&gt;t^2+&lt;strong&gt;c&lt;/strong&gt;t+&lt;strong&gt;d&lt;/strong&gt; 方式存放. 手指頭的動作有點怪怪的, 原因不明. &lt;br /&gt;臉部動作資料(FA)和(MOT)是一樣的, 只是檔頭少了動作數量與大小.&lt;br /&gt;&lt;br /&gt;基本上解讀模型只是程式技巧上的磨練, 並不是要公開遊戲模型, 畢竟智慧財產權還是應該被尊重的.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/15697750-114533898777623399?l=macbearchen.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://macbearchen.blogspot.com/feeds/114533898777623399/comments/default' title='張貼意見'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=15697750&amp;postID=114533898777623399' title='1 個意見'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/15697750/posts/default/114533898777623399'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/15697750/posts/default/114533898777623399'/><link rel='alternate' type='text/html' href='http://macbearchen.blogspot.com/2006/04/demoffbxkmzip.html' title='真三國無雙模型檔展示程式: demo_ffb_xkm.zip'/><author><name>Macbear</name><uri>http://www.blogger.com/profile/06158830883475188928</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='28' height='32' src='http://bp2.blogger.com/_VMTReoa7H4Y/SD4_elbQpmI/AAAAAAAAAA4/hsOl3iCcOw4/S220/macbear.jpg'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-15697750.post-114483358533041722</id><published>2006-04-12T17:12:00.000+08:00</published><updated>2008-10-13T13:08:51.151+08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='game'/><title type='text'>真三國無雙 "大喬" 的連續動作</title><content type='html'>&lt;a href="http://photos1.blogger.com/blogger/3245/1461/1600/xkm2.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;" src="http://photos1.blogger.com/blogger/3245/1461/320/xkm2.jpg" border="0" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;大喬的攻擊...&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/15697750-114483358533041722?l=macbearchen.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://macbearchen.blogspot.com/feeds/114483358533041722/comments/default' title='張貼意見'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=15697750&amp;postID=114483358533041722' title='0 個意見'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/15697750/posts/default/114483358533041722'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/15697750/posts/default/114483358533041722'/><link rel='alternate' type='text/html' href='http://macbearchen.blogspot.com/2006/04/blog-post.html' title='真三國無雙 &quot;大喬&quot; 的連續動作'/><author><name>Macbear</name><uri>http://www.blogger.com/profile/06158830883475188928</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='28' height='32' src='http://bp2.blogger.com/_VMTReoa7H4Y/SD4_elbQpmI/AAAAAAAAAA4/hsOl3iCcOw4/S220/macbear.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-15697750.post-114250762074817176</id><published>2006-03-16T10:41:00.000+08:00</published><updated>2008-10-13T13:08:51.151+08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='game'/><title type='text'>真三國無雙模型檔大解讀 WIP</title><content type='html'>&lt;a href="http://photos1.blogger.com/blogger/3245/1461/1600/sango.jpg"&gt;&lt;img style="float:right; margin:0 10px 10px 0;cursor:pointer; cursor:hand;" src="http://photos1.blogger.com/blogger/3245/1461/320/sango.jpg" border="0" alt="" /&gt;&lt;/a&gt;滾滾長江東逝水&lt;br /&gt;浪花淘盡英雄&lt;br /&gt;是非成敗轉頭空&lt;br /&gt;青山依舊在&lt;br /&gt;幾度夕陽紅&lt;br /&gt;白髮漁樵江渚上&lt;br /&gt;慣看秋月春風&lt;br /&gt;一壺濁酒喜相逢&lt;br /&gt;古今多少事&lt;br /&gt;都付笑談中&lt;br /&gt;&lt;br /&gt;三國的歷史居然是在日本光榮公司的遊戲下發揚光大, 還記得當初的人物屬性: 諸葛亮(智力100), 呂布(武力100), 劉備(魅力100), 張飛(武力99), 關羽(武力98), 司馬懿(智力98); 記憶已模糊, 可能有誤差, 然而這些量化的值卻也忠實的呈現出三國人物的屬性特色.&lt;br /&gt;基於之前解讀 FFX 的心得, 覺得&lt;strong&gt;真三國無雙&lt;/strong&gt;的3D 模型更是極品佳作, 又剛好有發行 &lt;strong&gt;真三國無雙3 PC版&lt;/strong&gt;, 於是找到了裡面的資料檔案: 模型檔(.xkm), 貼圖檔(.xft), 動線檔(.mot, .mov, .atk), 臉部表情(.fa). 運氣還不錯, 目前解讀了靜態模型與貼圖資料, 如上圖所示.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/15697750-114250762074817176?l=macbearchen.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://macbearchen.blogspot.com/feeds/114250762074817176/comments/default' title='張貼意見'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=15697750&amp;postID=114250762074817176' title='4 個意見'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/15697750/posts/default/114250762074817176'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/15697750/posts/default/114250762074817176'/><link rel='alternate' type='text/html' href='http://macbearchen.blogspot.com/2006/03/wip.html' title='真三國無雙模型檔大解讀 WIP'/><author><name>Macbear</name><uri>http://www.blogger.com/profile/06158830883475188928</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='28' height='32' src='http://bp2.blogger.com/_VMTReoa7H4Y/SD4_elbQpmI/AAAAAAAAAA4/hsOl3iCcOw4/S220/macbear.jpg'/></author><thr:total>4</thr:total></entry><entry><id>tag:blogger.com,1999:blog-15697750.post-114009486228389377</id><published>2006-02-16T20:47:00.000+08:00</published><updated>2008-10-13T13:08:51.152+08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='game'/><title type='text'>FFX 模型檔展示程式:demo_ffb.zip(動作解讀完成) final</title><content type='html'>&lt;a href="http://photos1.blogger.com/blogger/3245/1461/1600/ffx05.jpg"&gt;&lt;img style="float:right; margin:0 0 10px 10px;cursor:pointer; cursor:hand;" src="http://photos1.blogger.com/blogger/3245/1461/320/ffx05.jpg" border="0" alt="" /&gt;&lt;/a&gt;FFB 動作解讀完成了, &lt;a href="http://www.geocities.com/macbearchen/data/demo_ffb_xkm.zip"&gt;下載點&lt;/a&gt;和之前一樣... 因為我在法向量與貼圖材質的處理方式與 FFB差異太大, 所以套用動作的模型就不貼圖了, 法向量有時會怪怪的. 我也不打算再修正了, 算是告一個段落吧!&lt;br /&gt;&lt;br /&gt;拆解未知的檔案格式還真是累啊, 所幸有 ffx2obj 以及 FFXView 的輔助, 讓這個解讀 ffb檔的試驗完成. 當然創造出 ffb 格式的才是真的厲害, 把資料壓縮到這種程度, 真是令人佩服.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/15697750-114009486228389377?l=macbearchen.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://macbearchen.blogspot.com/feeds/114009486228389377/comments/default' title='張貼意見'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=15697750&amp;postID=114009486228389377' title='1 個意見'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/15697750/posts/default/114009486228389377'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/15697750/posts/default/114009486228389377'/><link rel='alternate' type='text/html' href='http://macbearchen.blogspot.com/2006/02/ffx-demoffbzip-final.html' title='FFX 模型檔展示程式:demo_ffb.zip(動作解讀完成) final'/><author><name>Macbear</name><uri>http://www.blogger.com/profile/06158830883475188928</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='28' height='32' src='http://bp2.blogger.com/_VMTReoa7H4Y/SD4_elbQpmI/AAAAAAAAAA4/hsOl3iCcOw4/S220/macbear.jpg'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-15697750.post-113835430764081799</id><published>2006-01-27T17:28:00.000+08:00</published><updated>2006-04-18T13:49:45.780+08:00</updated><title type='text'>FFX 模型檔展示程式:demo_ffb.zip</title><content type='html'>&lt;a href="http://photos1.blogger.com/blogger/3245/1461/1600/ffx004.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;" src="http://photos1.blogger.com/blogger/3245/1461/320/ffx004.jpg" border="0" alt="" /&gt;&lt;/a&gt;&lt;a href="http://www.geocities.com/macbearchen/data/demo_ffb_xkm.zip"&gt;下載 demo_ffb.zip 範例程式&lt;/a&gt;: 支援 Square-Enix FFX, FFX-2 的 .ffb 檔案格式, 以 Drag-Drop可讀取. 不過動線的問題還是無解, 希望有高人願意指點囉...&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/15697750-113835430764081799?l=macbearchen.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://macbearchen.blogspot.com/feeds/113835430764081799/comments/default' title='張貼意見'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=15697750&amp;postID=113835430764081799' title='5 個意見'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/15697750/posts/default/113835430764081799'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/15697750/posts/default/113835430764081799'/><link rel='alternate' type='text/html' href='http://macbearchen.blogspot.com/2006/01/ffx-demoffbzip.html' title='FFX 模型檔展示程式:demo_ffb.zip'/><author><name>Macbear</name><uri>http://www.blogger.com/profile/06158830883475188928</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='28' height='32' src='http://bp2.blogger.com/_VMTReoa7H4Y/SD4_elbQpmI/AAAAAAAAAA4/hsOl3iCcOw4/S220/macbear.jpg'/></author><thr:total>5</thr:total></entry><entry><id>tag:blogger.com,1999:blog-15697750.post-113712265755384036</id><published>2006-01-13T10:58:00.000+08:00</published><updated>2008-11-19T14:35:01.935+08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='tool'/><title type='text'>推薦 OpenSource: GLEW 和 ODE</title><content type='html'>OpenGL 的使用者在使用新的延伸功能指令, 就會需要 &lt;a href="http://glew.sourceforge.net/index.html"&gt;GLEW 函式庫&lt;/a&gt;, 目前涵蓋到 OpenGL 2.0. 之前用的是 &lt;a href="http://www.levp.de/3d/"&gt;extgl&lt;/a&gt;, 不過該作者已經停止更新 extgl. 而 GLEW 是基於 extgl 所衍生出來的. 推薦給 OpenGL 愛用者.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.ode.org/"&gt;ODE&lt;/a&gt;則是以前就有推薦過的物理特性模擬函式庫, 自己使用過覺得比&lt;a href="http://www.tokamakphysics.com/"&gt;Tokamak&lt;/a&gt;功能更齊全, 所以就再次宣導囉.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/15697750-113712265755384036?l=macbearchen.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://macbearchen.blogspot.com/feeds/113712265755384036/comments/default' title='張貼意見'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=15697750&amp;postID=113712265755384036' title='0 個意見'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/15697750/posts/default/113712265755384036'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/15697750/posts/default/113712265755384036'/><link rel='alternate' type='text/html' href='http://macbearchen.blogspot.com/2006/01/opensource-glew-ode.html' title='推薦 OpenSource: GLEW 和 ODE'/><author><name>Macbear</name><uri>http://www.blogger.com/profile/06158830883475188928</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='28' height='32' src='http://bp2.blogger.com/_VMTReoa7H4Y/SD4_elbQpmI/AAAAAAAAAA4/hsOl3iCcOw4/S220/macbear.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-15697750.post-113644655978363577</id><published>2006-01-05T15:23:00.000+08:00</published><updated>2006-02-17T11:24:17.663+08:00</updated><title type='text'>FFX 模型檔大解讀 WIP</title><content type='html'>&lt;a href="http://photos1.blogger.com/blogger/3245/1461/1600/ffx001.2.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;" src="http://photos1.blogger.com/blogger/3245/1461/320/ffx001.2.jpg" border="0" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;左上圖: 解出來的模型&lt;br /&gt;左下圖: 解出來的骨架&lt;br /&gt;右圖: 解出來的單張動線, 不過遇到點瓶頸, 要再猜一猜囉..&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/15697750-113644655978363577?l=macbearchen.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://macbearchen.blogspot.com/feeds/113644655978363577/comments/default' title='張貼意見'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=15697750&amp;postID=113644655978363577' title='0 個意見'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/15697750/posts/default/113644655978363577'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/15697750/posts/default/113644655978363577'/><link rel='alternate' type='text/html' href='http://macbearchen.blogspot.com/2006/01/ffx-wip.html' title='FFX 模型檔大解讀 WIP'/><author><name>Macbear</name><uri>http://www.blogger.com/profile/06158830883475188928</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='28' height='32' src='http://bp2.blogger.com/_VMTReoa7H4Y/SD4_elbQpmI/AAAAAAAAAA4/hsOl3iCcOw4/S220/macbear.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-15697750.post-113401076568437481</id><published>2005-12-08T10:38:00.000+08:00</published><updated>2005-12-08T11:55:28.910+08:00</updated><title type='text'>FFXView 模型檔大解讀</title><content type='html'>&lt;a href="http://www.yaz0r.net/ffxview.php"&gt;yaz0r's blog&lt;/a&gt; 在兩個多月前發表一個&lt;strong&gt;太空戰士10&lt;/strong&gt;(Final Fantasy X) 遊戲的模型預覽器, 可以直接看遊戲中模型的線框, 骨架, 以及動作等等. 有不少人希望能將模型轉為一般3D格式, 以匯入 maya, max, softimage 等軟體中編輯; 不過這個轉存的功能並沒有打算被加入這個 FFXView, 因為&lt;strong&gt;日本方塊艾尼克斯&lt;/strong&gt;公司有去關切一下啦; 所以呢, 就自己試著解看看了, 因為這些3D模型實在是太優了. ps: 方塊公司應該不會理我吧&lt;br /&gt;&lt;br /&gt;另外有一個叫做 FFX2OBJ 的轉檔工具可以把模型轉為 &lt;strong&gt;LightWave .OBJ &lt;/strong&gt;格式, 有興趣的可以看看這兩個討論串&lt;a href="http://www.ngemu.com/forums/showthread.php?t=64904"&gt;Final Fantasy X Model Viewer &lt;/a&gt;, &lt;a href="http://www.ga-forum.com/showthread.php?t=67958"&gt;FFX/FFX-2 model viewer (NSFW)&lt;/a&gt;, 至於模型檔何處尋呢? 在這兩個討論串也有提到, 自己去找找吧...&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/15697750-113401076568437481?l=macbearchen.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://macbearchen.blogspot.com/feeds/113401076568437481/comments/default' title='張貼意見'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=15697750&amp;postID=113401076568437481' title='0 個意見'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/15697750/posts/default/113401076568437481'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/15697750/posts/default/113401076568437481'/><link rel='alternate' type='text/html' href='http://macbearchen.blogspot.com/2005/12/ffxview.html' title='FFXView 模型檔大解讀'/><author><name>Macbear</name><uri>http://www.blogger.com/profile/06158830883475188928</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='28' height='32' src='http://bp2.blogger.com/_VMTReoa7H4Y/SD4_elbQpmI/AAAAAAAAAA4/hsOl3iCcOw4/S220/macbear.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-15697750.post-113350949277657333</id><published>2005-12-02T15:36:00.000+08:00</published><updated>2005-12-08T11:56:10.460+08:00</updated><title type='text'>OpenGL 會被 MS 悶死嗎?</title><content type='html'>其實應該說微軟老早就想幹掉OpenGL. 而藉由下一代的Windows Vista更是好時機, 這個消息早在八月時就在 &lt;a href="http://www.opengl.org"&gt;OpenGL官網&lt;/a&gt;及&lt;a href="http://www.opengl.org/discussion_boards/cgi_directory/ultimatebb.cgi?ubb=get_topic;f=12;t=000001"&gt;討論區&lt;/a&gt;被提及.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.gaminggroove.com/blog.php?id=11"&gt;Richard S. Wright Jr.&lt;/a&gt;也提出一些看法. 基本上現在的Windows 微軟只支援 OpenGL 1.1 的超慢軟體繪製模式, 都活的好好的了; 而未來在 Vista AeroGlass 至少會架在 Direct3D 上支援到 OpenGL 1.4 的硬體加速, 所以還擔心什麼呢?&lt;br /&gt;&lt;br /&gt;其實現在大家用的都是 IHV 提供的 OpenGL ICD, nVidia 和 ATi 的驅動程式也都支援到 OpenGL 2.0, 有誰要用微軟提供的那個啊!? 為了要看到 AeroGlass effect? 再說吧, 如果搞到 Geforce7800 才跑得順, 那有幾個人想開啟 Aero? 等著看吧...&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/15697750-113350949277657333?l=macbearchen.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://macbearchen.blogspot.com/feeds/113350949277657333/comments/default' title='張貼意見'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=15697750&amp;postID=113350949277657333' title='0 個意見'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/15697750/posts/default/113350949277657333'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/15697750/posts/default/113350949277657333'/><link rel='alternate' type='text/html' href='http://macbearchen.blogspot.com/2005/12/opengl-ms.html' title='OpenGL 會被 MS 悶死嗎?'/><author><name>Macbear</name><uri>http://www.blogger.com/profile/06158830883475188928</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='28' height='32' src='http://bp2.blogger.com/_VMTReoa7H4Y/SD4_elbQpmI/AAAAAAAAAA4/hsOl3iCcOw4/S220/macbear.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-15697750.post-112502501683366090</id><published>2005-08-26T10:49:00.000+08:00</published><updated>2005-08-26T10:58:48.526+08:00</updated><title type='text'>flipCode, 謝謝照顧再聯絡了</title><content type='html'>&lt;a href="http://www.flipcode.com/"&gt;flipCode&lt;/a&gt; 這個遊戲開發網站, 在長達六年半的運作後, 關門大吉了... 有點可惜啊, 不過裡面還是有一些有價值的文章值得去挖寶.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/15697750-112502501683366090?l=macbearchen.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://macbearchen.blogspot.com/feeds/112502501683366090/comments/default' title='張貼意見'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=15697750&amp;postID=112502501683366090' title='2 個意見'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/15697750/posts/default/112502501683366090'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/15697750/posts/default/112502501683366090'/><link rel='alternate' type='text/html' href='http://macbearchen.blogspot.com/2005/08/flipcode.html' title='flipCode, 謝謝照顧再聯絡了'/><author><name>Macbear</name><uri>http://www.blogger.com/profile/06158830883475188928</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='28' height='32' src='http://bp2.blogger.com/_VMTReoa7H4Y/SD4_elbQpmI/AAAAAAAAAA4/hsOl3iCcOw4/S220/macbear.jpg'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-15697750.post-112477683416440552</id><published>2005-08-23T13:57:00.000+08:00</published><updated>2006-02-15T19:22:21.916+08:00</updated><title type='text'>新開始</title><content type='html'>好啦, 總算有自己的 Blog 了, 是趕流行嗎? 好像太晚了喔 ....&lt;br /&gt;之前使用的是 &lt;a href="http://www.geocities.com/macbearchen"&gt;www.geocities.com/macbearchen&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/15697750-112477683416440552?l=macbearchen.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://macbearchen.blogspot.com/feeds/112477683416440552/comments/default' title='張貼意見'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=15697750&amp;postID=112477683416440552' title='3 個意見'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/15697750/posts/default/112477683416440552'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/15697750/posts/default/112477683416440552'/><link rel='alternate' type='text/html' href='http://macbearchen.blogspot.com/2005/08/blog-post.html' title='新開始'/><author><name>Macbear</name><uri>http://www.blogger.com/profile/06158830883475188928</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='28' height='32' src='http://bp2.blogger.com/_VMTReoa7H4Y/SD4_elbQpmI/AAAAAAAAAA4/hsOl3iCcOw4/S220/macbear.jpg'/></author><thr:total>3</thr:total></entry></feed>
